Software Engineer @ Oculus VR | Jobright.ai
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Oculus VR · 3 days ago

Software Engineer

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Responsibilities

Analyze, evaluate, design, develop, integrate, debug and test real-time AR and VR software for advanced prototypes and user experiences
Build software, tools, infrastructure, documentation and other systems that enable research scientists to be more effective and efficient
Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions
Perform code reviews that improve software engineering quality
Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency
Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving

Qualification

Find out how your skills align with this job's requirements. If anything seems off, you can easily click on the tags to select or unselect skills to reflect your actual expertise.

PythonPHPJavaC/C++Code MaintenanceCode ReviewGame Engine DevelopmentAR/VR DevelopmentMobile App DevelopmentDriver DevelopmentFirmware/OS DevelopmentRoboticsFirmwareOS developmentEmbedded systems developmentHardware bring-upHardware prototypingSDKs interfacingGame engines UnrealGame engines UnityMobile software experienceAR/VR applications developmentCamera technologiesSensor technologiesAI researchAI development

Required

Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
2+ years work experience in a role coding in Python, PHP, Java, C/C++ (or equivalent language) including code maintenance and review.
Experience with one of the following: Game engine development, AR/VR development, mobile app development, driver, firmware/OS development, or robotics

Preferred

Driver, firmware, OS or embedded systems development
Hardware bring-up, hardware prototyping, and interfacing with new hardware SDKs
Game engines such as Unreal or Unity
Mobile software experience (OS and App level)
Developing AR/VR applications
Camera and sensor technologies
AI research or development

Company

Oculus VR

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The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software.

Funding

Current Stage
Growth Stage
Total Funding
$98.39M
2019-08-13Equity Crowdfunding· $2.44M
2014-03-25Acquired· by Meta ($2B)
2013-12-12Series B· $75M

Leadership Team

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Laird Malamed
Vice President and General Manager Seattle
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Bogdan Kravtsov
Software Engineer
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Company data provided by crunchbase
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