Senior Mission Designer (Contract) @ T-Minus Zero Entertainment | Jobright.ai
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T-Minus Zero Entertainment ยท 19 hours ago

Senior Mission Designer (Contract)

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Computer Games

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Responsibilities

Design, develop, and implement mission objectives, ensuring a cohesive flow and engaging player experiences.
Communicate and drive the vision for missions to fellow team members, so they are able to contribute in the collaborative process of creating high quality missions.
Populate mission objectives and determine their variations, assembling and maintaining the logic governing mission progression.
Collaborate with engineering teams to specify mission and tools requirements
Work closely with teams responsible for play spaces, encounters, and UI to ensure all goals are met for mission design.
Author and maintain different mission templates and classes to provide a variety of experiences.
Ensure that all mission components, including objectives and encounters, are seamlessly integrated within the play space.
Conduct iterative testing and refinement of missions to optimize player engagement and satisfaction.
Stay updated with the latest developments in mission design and Unreal Engine, incorporating innovative solutions into our games.
Work closely with leadership and narrative staff to ensure missions reflect the story, tone, and setting of the game.

Qualification

Find out how your skills align with this job's requirements. If anything seems off, you can easily click on the tags to select or unselect skills to reflect your actual expertise.

Unreal EngineMission DesignGame LogicBlueprintNarrative ContentPlayer PsychologyCollaboration Skills

Required

Minimum of 3 years of focused experience in mission, quest, dungeon, or public event design on a multiplayer title.
Proficient in using Unreal Engine for game development.
Strong understanding of mission flow, objective design, and encounter integration.
Experience in creating and maintaining game logic for mission assembly and progression.
Excellent collaboration skills, with the ability to communicate effectively with cross-functional teams.
Strong problem-solving skills and attention to detail.

Preferred

Extensive experience in mission design for AAA shooter or action titles.
Familiarity with Blueprint, similar visual scripting languages, or text-based scripting.
Experience in designing systems that support various gameplay mechanics and objectives.
Passion for gaming with a deep understanding of player psychology and engagement.
Experience authoring in-game narrative content and mission dialogue.
Proven track record of delivering high-quality mission designs in a fast-paced environment.
Creative mindset with the ability to innovate and think outside the box.

Company

T-Minus Zero Entertainment

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T-Minus Zero Entertainment

Funding

Current Stage
Early Stage

Leadership Team

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Jeff Dobson
Studio Art Director and Founder
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Mark Tucker
Studio Game Director & Founder
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Company data provided by crunchbase
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