Principal Technical Artist @ T-Minus Zero Entertainment | Jobright.ai
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T-Minus Zero Entertainment ยท 5 days ago

Principal Technical Artist

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Computer Games

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Responsibilities

Develop tools for the creation of pre-baked and dynamic destruction simulations for playback in real-time. Also, the creation of the content of these simulations.
Partner with the Lead Tech Artist, artists, and engineers to develop and refine the art production pipeline and workflow best practices.
Innovate shader creation techniques and maintain performant core material libraries.
Develop and maintain tools and scripts in DCCs and UE to streamline art processes and improve team efficiency and empower creativity.
Ability to effectively communicate, collaborate, and be a liaison with design, engineering, and production teams to execute on tasks within the technical constraints of the project.
Train and support artists on new tools and techniques and create documentation.
Troubleshoot and solve technical issues related to art and design tools from DCC to in-engine.

Qualification

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Technical Artist ExperienceUnreal EnginePythonShader CreationPyQtReal-time DestructionPhysics PipelinesHoudiniProcedural Generation ToolsFrame-rate Performance ImprovementsRigging Tool Creation

Required

8+ years of experience in a technical artist role in the game industry and at least one shipped AAA title.
Expert-level proficiency with Python and PyQt for tool creation.
Deep in-production experience with Unreal Engine.
Experience with setting up tool pipelines for physics and simulations for real-time applications such as Chaos or Houdini-based workflows.
Strong knowledge of UE shader creation and rendering pipeline for creating complex materials.
Excellent problem-solving skills and the ability to work in a self-directed manner, plus a willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
Strong communication skills and the ability to work effectively in a team environment.

Preferred

Experience with Houdini, UE PCG, or other procedural generation tools and pipelines as they apply to game development.
Experience identifying and driving frame-rate performance improvements that can be made through more efficient art assets.
Experience supporting technical art needs of animators such as rigging tool creation and building rigs.

Company

T-Minus Zero Entertainment

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T-Minus Zero Entertainment is a AAA first-party development studio that is part of NetEase Games.

Funding

Current Stage
Early Stage

Leadership Team

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Jeff Dobson
Studio Art Director and Founder
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Mark Tucker
Studio Game Director & Founder
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Company data provided by crunchbase
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