3MetaD ยท 16 hours ago
3D Modeler - Remote - Revenue Share
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Computer Games
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Responsibilities
Estimate your tasks and deliver them promptly.
Create optimized low-poly and high-poly 3D models for production use
Write clear, maintainable communications with our team and update ticketing systems.
Coordinate with art team members to delegate tasks and deliver within deadlines.
When they arise to the team, raise all blockers with a proposed plan of action.
It would help if you had exceptional technical abilities to troubleshoot advanced 3D modeling issues,
Create high-quality models with clean UV unwrapped assets with minimal to no stretching.
Understanding low/high poly model geometry is needed for baking and LOD creations.
You will be an integral part of a team of 3D/CG artists working on various product visualization across various media channels.
Research and assist with the creation of PBR textures and materials.
Test and document solutions to achieve an efficient and collaborative work environment.
Take ownership of the art department and the task delegated.
Determine timeline of projects based on features and details feasibility and propose solutions.
Help with the collection of concept art and boards that are cohesive with the environment or project.
Qualification
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Required
A few years of work experience working with 3D models.
Projects or portfolios to demonstrate skill in modeling props and environments.
Competency with lighting, UV, and texturing abilities utilizing shaders.
Strong knowledge of art creation tools for game design, including Maya, Zbrush, Quixel, and Adobe's 3D Suite.
2+ years of 3D art creation proficiency in Maya/Blender (Clean and smooth Typology flow, models optimized poly counts).
Experience with Organic and Hard surface modeling.
Experienced at creating highly detailed, fully textured models.
Translating 2D drawings and concepts into 3D models.
2+ years of Experience using Photoshop and Texturing Tools (Prefer Substance, Quixel).
Creation of 2D textures, UV unwrapping, and development of highly detailed material and shaders for in-game implementation.
Familiarity with Unreal Engine's blueprints systems for primary and advanced shader configurations.
2+ years of Experience developing game assets and characters.
Attention to detail and a passion for quality and art.
Comfortable with file management systems and ticketing applications.
English proficiency (ability to read, write, and discuss technical matters).
Self-motivated individual who can work within a highly iterative process as part of a small team.
Preferred
University degree in Game Design, Computer Science, or related discipline; or relevant professional experience.
Portfolio/website demonstrate previous work and projects or display in some form.
Experience with other projects or games.
Experience with some of the following Game Engines: Unreal Game Engine or Unity.
Benefits
Equity
Company
3MetaD
Creating 3D material for Meta Verse and NFT Space, as well as self-publishing NFT collectibles and minigames.
Funding
Current Stage
Early StageCompany data provided by crunchbase