Industrial Light & Magic · 4 months ago
Creature (Rigging/Tech Anim) Supervisor
Industrial Light & Magic (ILM) builds interactive experiences for Virtual and Augmented Reality and other emerging platforms. They are seeking a real-time Creature Supervisor to lead a team of artists in establishing techniques and processes for character animation while ensuring high-quality output and efficient workflows.
Film ProductionMedia and EntertainmentMotion Capture
Responsibilities
Lead a team of real-time Creature Technical Directors (“Creature TDs”) in creating and supporting a complete character pipeline to accomplish ILM’s mission. Develop and hone the team’s skills to continuously raise the quality bar
Set the discipline’s standard for artistic and technical excellence, efficiency and performance by creating exemplary work that meets project requirements, and providing training and guidance to direct reports
Work closely with artistic directors, cross-functional peers and product owners to achieve the artistic vision of the director(s) and deliver the highest quality characters possible
Oversee the optimization of animated assets to achieve optimal scene performance in the 3D engine
Collaborate with tools engineers to develop appropriate art pipelines, scripts, and plug-ins necessary to ensure the high productivity of the animators and artists. When the development of systems is required, contribute to the visual prototyping of tools, as well as R&D with systems programmers
Work with Producers in the planning stages of proposed projects to advise on the scope of the work and resource requirements, and make recommendations accordingly. Work with production to provide task estimates, track progress, and solve production issues that arise
Establish best practices and workflow for the discipline, and partner with other discipline supervisors to establish cross-functional workflow with other disciplines
Through continuing hands-on work on projects, maintain deep knowledge and user experience on workflow and tools. Innovate discipline workflow and keep up to date on new tools/applications/trends in the industry
Collaborate with Talent Managers to inform talent planning, provide guidance on casting assignments, and offer feedback to support artist growth, skill development, and career goals. Partner with Talent Management and Recruiting on staffing needs and contribute to the evaluation of potential third-party production partners, working with new vendors to define and implement effective workflows
Set the cultural tone & reinforce positive behavior within your group. Work with studio leadership to define and continually refine and shape the team culture
Define the discipline’s ‘Lead Artist’ project role per project. Help project leads solve scope, workflow, etc. issues throughout the project as needed
Speak on behalf of the discipline in technology development discussions to ensure that new development aligns with the discipline’s strategy and workflow
Qualification
Required
Undergraduate or graduate degree in game development, digital art, computer graphics, game design, or related field or equivalent experience
Minimum of 10 years experience in game development as a Character Technical Artist (or equivalent) and a minimum of 3 shipped/released AAA titles as a Lead artist
Expertise in Maya rigging techniques and experience with being responsible for supporting animation workflows and developing character pipelines and tools on a AAA product
Experience leading and mentoring artists and helping them develop and grow their skills
Artistic eye with advanced understanding of the creation & integration of 3D art & animation
Advanced working knowledge of all the DCC standard software (Maya, 3Ds Max, ZBrush, Photoshop, Substance Tools) and end-to-end content creation pipeline
Excellent technical knowledge and familiarity with AAA game engines, particularly Unreal Engine
Experience in tools and pipeline engineering utilizing Python, PySide/PyQt, and Maya API/Mel scripting
Experience with source control via Perforce or equivalent
Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, artistic direction and changes
Experience leading artists to meet deadlines and mentoring artists to help them develop and grow their skills
Strategic and analytical thinker with exceptional execution and problem-solving capabilities
Excellent communication skills, especially with regards to illustrating technical processes
Experience in and passion for real-time graphics and content creation for emerging platforms (XR, etc.)
Portfolio that demonstrates professional tech art experience in the following areas: programming, tools and pipeline building, content management and optimization, character modeling, rigging, and animation
Preferred
Computer Science Degree or equivalent experience programming in C# or C++
People-management experience
Experience managing outsourced work
A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications
Benefits
A bonus and/or long-term incentive units may be provided as part of the compensation package
The full range of medical, financial, and/or other benefits
Company
Industrial Light & Magic
Industrial Light & Magic creates visual effects for the motion picture commercial production and attraction industries. It is a sub-organization of Lucasfilm.
Funding
Current Stage
Late StageRecent News
iphoneincanada.ca
2025-10-11
Visual College of Art and Design
2025-09-19
Company data provided by crunchbase