Riot Games · 1 day ago
Staff Software Engineer, Tools - Unpublished R&D Product
Riot Games is a leading game developer, and they are seeking a Staff Software Engineer, Tools for an unpublished R&D product. In this role, you will architect the foundational elements of the tools ecosystem for a new game, collaborating closely with various teams to enhance developer efficiency and content creation workflows.
ComputerDeveloper PlatformPC GamesVideo Games
Responsibilities
Collaborate with leadership on planning and long-term vision for developer tooling and workflows
Architect and help implement the foundational elements of the game’s tools ecosystem
Champion the technical vision, architecture, and execution for the tools engineering team with production and management
Establish the team’s technical direction and best practices for tools architecture and implementation
Mentor engineers across multiple levels as the team scales, and provide feedback that supports their technical growth
Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
Champion tooling best practices across multiple teams including design, tech art, UX, and gameplay engineering
Review and identify new and shared developer tooling technologies, both internal and external, as possible opportunities for the team
Provide documentation and trainings on new tools and workflows to internal customers
Qualification
Required
8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
3+ years working on game development tools
Experience in Unreal Engine and awareness of upcoming tools in game development
B.S. in computer science or equivalent experience
Proven ability to navigate ambiguity and influence cross-functional stakeholders
Strong communication skills across technical and non-technical audiences
Proficiency in C++
Preferred
Experience developing tools that integrate with both client and backend systems
Experience developing tools that integrate with art pipelines (e.g. Maya, Blender, etc.)
Deep knowledge of tooling solutions utilized in AAA games around the industry
Experience developing AI- or ML-driven content tools
Experience mentoring technical leaders and contributing to engineering culture
Experience working on distributed teams
Experience in C#
Benefits
Open paid time off policy
Flexible work schedules
Medical, dental, and life insurance
Parental leave for you, your spouse/domestic partner, and children
401k with company match
Company
Riot Games
Riot Games is a global company that develops online games.
H1B Sponsorship
Riot Games has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (98)
2024 (65)
2023 (113)
2022 (80)
2021 (84)
2020 (70)
Funding
Current Stage
Late StageTotal Funding
$21M2018-12-31Series Unknown· $6M
2016-11-14Convertible Note
2011-02-01Acquired
Recent News
2026-01-03
Company data provided by crunchbase