Garmin · 11 hours ago
Senior Unity Technical Artist
Garmin is seeking a full-time Senior Unity Technical Artist to work on golf projects. In this role, you will provide technical leadership and asset development to facilitate the rendering of high fidelity golf courses for the Home Tee Hero simulator.
Consumer ElectronicsConsumer GoodsElectrical DistributionElectronics
Responsibilities
Design, author, and maintain shaders that deliver optimized, high-quality environmental visuals
Work within Unity’s Built-in Render Pipeline to achieve targeted visual results efficiently
Profile and optimize rendering performance on tile-based GPUs on iOS and Android platforms
Identify and troubleshoot issues with procedurally generated geometry
Debug complex real-time rendering issues across multiple hardware configurations
Contribute to and manage environmental art pipelines, including version control via Git
Build and maintain Python and C# tools that improve the team’s art and asset workflows
Work with distributed art teams to set requirements, provide feedback, and troubleshoot issues with geometry, shader, material, and texture assets
Modify or create assets as needed, using DCC tools like Substance, Photoshop, Houdini, Maya, Max, or Blender
Produces documentation on tools, methods, training, processes, and engine constraints for future reference and consultation
Qualification
Required
Bachelor's Degree in Computer Science, Electrical Engineering, Computer Engineering, Software Engineering, Aerospace Engineering, Math, Physics or related field AND a minimum of 5 years relevant experience OR an equivalent combination of education and experience
Excellent academics (cumulative GPA greater than or equal to 3.0 as a general rule)
Demonstrated abilities in at least one major game engine (e.g., Unity, Unreal Engine) and navigating their technical constraints on different platforms
Strong knowledge of real-time rendering fundamentals and rendering optimization techniques
Proficiency in shader authoring via script or shader graphs (HLSL/ShaderLab, Amplify, Unity Shader Graph)
Experience profiling GPU/CPU performance using Unity Profiler, Snapdragon Profiler, XCode, or similar tools
Familiarity with procedural geometry generation, runtime instancing, and data-driven content pipelines
Strong knowledge of geometry formats and attributes (UVs, normals, tangents) and their best practices
Working knowledge of PBR rendering workflows, including lighting functions, texture creation tools, and best practices
Excellent debugging and problem-solving skills across different hardware and rendering pipelines
Comfortable collaborating in Git-based workflows and managing large, art-heavy repositories
Gameplay programming and tools development experience in C# and Python
Demonstrated strong and effective verbal, written, and interpersonal communication skills
Must be positive, detail oriented, organized, team oriented and a driven problem solver, multi-tasker, and self-starter with the ability to prioritize and lead in a fast paced, deadline-driven environment
Preferred
Outstanding academics (cumulative GPA greater than or equal to 3.5)
Experience with golf simulators, golf games, or an interest in the sport
Familiarity with HDRP, URP, or custom Unity render pipeline extensions
Experience with Houdini procedural modeling, and experience integrating art pipelines across Houdini and Unity
Excellent knowledge of 3D modelling software, 2D photo editing software (3D studio max, Houdini, Substance Designer, Painter, Photoshop)
Benefits
Garmin's benefit program
Company
Garmin
WHERE DO WE START? How about Kansas City? That’s our home. That’s where Garmin put a stake in the ground in 1989.
H1B Sponsorship
Garmin has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (69)
2024 (61)
2023 (40)
2022 (85)
2021 (85)
2020 (76)
Funding
Current Stage
Late StageTotal Funding
unknown2007-01-04Acquired
Leadership Team
Recent News
TechRadar.com
2025-10-07
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