Activision · 3 months ago
Lead Technical Artist, Characters - Overwatch 2 | Irvine, CA
Blizzard Entertainment is known for creating legendary worlds and genre-defining games, and they are seeking a Lead Technical Artist, Characters for Overwatch 2. This role involves managing the Character Tech Art Team, focusing on cosmetic and character asset development, while leading and mentoring technical artists to ensure high standards of visual and technical quality.
GamingMedia and EntertainmentPC GamesPublishingVideo Games
Responsibilities
Lead, mentor, and grow a team of technical artists focused on cosmetic rewards and character tech art, supporting talent development and best practices
Oversee the design, development, and optimization of cosmetic pipelines, including skinning, rigging, physics setup, and export readiness for skins, weapons, props, and reward items
Drive technical innovation and efficiency in cosmetic asset production, championing new workflows, automation, and process improvements
Collaborate across concept, VFX, animation, design, and engineering to deliver high-quality cosmetic assets aligned with game vision and player expectations
Set clear standards for art assets, lead performance optimization, and recommend/implement improvements to product quality and team productivity
Research, identify, and resolve technical challenges in production pipelines and processes, developing solutions and new tools as needed for Overwatch’s art production
Manage and maintain asset integration, files, pipelines, and processes for Overwatch’s art production
Partner with other leads and directors to meet Overwatch’s visual and technical standards and represent the team in leadership meetings
Qualification
Required
8+ years of experience in AAA Tech Art, ideally including multiplayer or team-based games
Proven track record, with shipped titles in a relevant role
Leadership experience managing technical artists in a studio environment
Comprehensive understanding of all major aspects of content creation in commercial game engines
Deep understanding of character kinematics, deformation, topology, and technical workflows for cosmetics
Expertise in Maya tool development, pipeline design, and Python or similar programming languages
Strong communication, organizational, and problem-solving skills
Experience generating cloth/hair rigs and art-directed simulations for cosmetic assets
Collaborative, team-oriented mindset, working effectively with all Overwatch departments
Ability to inspire others with enthusiasm for game development and skill improvement
Self-motivated leadership, driving initiatives and fostering innovation
Proven ability to pioneer practical, production-oriented art workflows for a live-service game
Preferred
Experience leading teams in shipping AAA games, especially in FPS or live service environments
Passion for Blizzard games and cosmetic reward systems
Familiarity with destruction, VFX, material creation, and LOD optimization tools (e.g., Simplygon)
Benefits
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
401(k) with Company match, tuition reimbursement, charitable donation matching
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance
Company
Activision
Activision develops, publishes and distributes interactive entertainment, and leisure products. It is a sub-organization of Activision Blizzard.
H1B Sponsorship
Activision has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
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Trends of Total Sponsorships
2025 (74)
2024 (52)
2023 (63)
2022 (77)
2021 (57)
2020 (49)
Funding
Current Stage
Late StageRecent News
2026-01-09
2026-01-09
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