That's No Moon · 3 months ago
Senior Game Designer - Level Design
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. They are seeking a Senior Level Designer to join their Level Design team, responsible for crafting immersive gameplay spaces that blend exploration, storytelling, and player agency.
ContentDigital MediaMedia and Entertainment
Responsibilities
Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences
Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution
Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools
When needed, design and implement combat encounters within levels. This includes initial setup, iteration, and collaboration with dedicated combat encounter designers
Partner with production and leadership to define priorities, scope, and milestones for level development
Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience
Provide mentorship and feedback to other designers, fostering collaboration and knowledge sharing across the team
Qualification
Required
Deep experience building levels in Unreal Engine from concept to completion, including layout, loading, optimization and balancing mechanical with narrative goals
Skilled working with world partition and data layers, managing content at scale and balancing optimization with fidelity is a must an understanding with unreal tools
Comprehensive understanding of scripting in a variety of contexts, including blueprints, animation and presentation systems
Comfortable moving between scripting and sequencer, montages and dialogue systems
Passion for interactive narrative in all its forms and familiarity with complexity involved in bringing it to quality
Excellent debugging skills and a solid understanding of scripting architecture at scale a significant plus
Comfortable designing and implementing combat encounters when needed, with a working knowledge of AI behaviors and player flow
Comprehensive understanding of spatial markup techniques and nav implementation
Strong sense of spatial design, readability, pacing, and player guidance
Excellent cross-disciplinary communication skills and ability to collaborate in a fast-paced environment
Demonstrated ability to take content from prototype to polished final implementation
Passion for creating immersive, high-quality player experiences that balance gameplay and narrative
Benefits
Medical
Dental
Vision
401(k) match
Flexible PTO
Supplemental life and disability
And more
Company
That's No Moon
That's No Moon is a content creation company that provides products and services for the entertainment industry.
H1B Sponsorship
That's No Moon has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (2)
2024 (1)
2021 (1)
Funding
Current Stage
Growth StageTotal Funding
$111.19MKey Investors
SmileGate
2023-09-29Series Unknown· $9.69M
2021-07-28Corporate Round· $100M
2021-03-16Series Unknown· $1.5M
Recent News
2024-04-06
SEC
2023-10-03
Company data provided by crunchbase