Bad Robot Games · 2 months ago
Principal UI/UX Designer
Bad Robot Games is a remote-first games company focused on reinventing how stories are played. They are seeking a Principal UI/UX Designer to lead their UI/UX efforts for a new, unannounced IP, requiring a strong individual contributor to design and implement user interfaces and enhance player experiences.
PC Games
Responsibilities
Design an effective user interface in a multiplayer action game
Research usability to help define actionable steps in pursuing a great experience for our players
Wireframe/Sketch/Prototype/Test/Implement your work into Unreal Engine 5 by connecting to existing Blueprints
Coordinate and collaborate with key team members to achieve desired quality in an asynchronous environment and champion user-centered design
Present and pitch designs to project team members, keeping the goal of delivering a great experience for our players at the forefront
Drive external/outsourced UI/UX development and work with the internal team for implementation
Fix and identify UI/UX-related bugs in partnership with the team, and ensure that UI/UX assets are performant and optimized
Work with the Art Director, UI team and other creative leads to reinforce UI/UX direction for the game
Playtest regularly and understand each facet of the game closely
Maintain style guides, documentation, and other resources
Mentor UI/UX team, helping them develop their skills and creativity. This involves providing constructive feedback
Accountable for quality delivery, milestones for the project, and individual contributor tasks
Qualification
Required
12+ years of experience in AAA game development as a UI/UX designer and at least one shipped multiplayer online game, preferably a shooter
3+ years of experience in Unreal - Slate, MVVM, UMG
Has experience in managing and working with outsource vendors for UI/UX
Has a strong understanding of Unreal 5, Figma, Miro, and other tools needed for UI/UX art, etc
Experience with implementing art and animation assets into engine via Unreal Blueprints that have already been established
Ability to create AAA quality UI art assets (Icons, Animations, Fonts, etc) within the Adobe Suite and Figma from concept to completion and implementation
Strong understanding of iconography and graphic design and how it relates to game design
An interest and passion in creating a seamless, enjoyable user experience for players
Experience in creating prototypes and wireframes to showcase flow and demonstrate player experience
Highly collaborative within and beyond the art team, and is able to identify gaps in communication and process
Has experience mentoring UI/UX artists in their growth, communicating feedback, and advocating for their success
All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc
Preferred
Knowledge of accessibility features and how to solve for them within the context of the project
Programming experience (C++, C#, etc.) is a plus
Passionate about shooter games and communicating core shooter feedback
Knowledge and passion for online multiplayer shooters, and the ability to translate that into amazing UI/UX experiences for our players
Company
Bad Robot Games
Bad Robot Games is passionate about telling stories and building worlds that can only be experienced through games.
H1B Sponsorship
Bad Robot Games has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (1)
Funding
Current Stage
Growth StageTotal Funding
$40MKey Investors
Galaxy Interactive
2021-05-18Series B· $40M
Recent News
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