Realtime Lighting Artist jobs in United States
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GungHo Online Entertainment America, Inc. · 2 months ago

Realtime Lighting Artist

GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc., known for publishing titles across multiple gaming platforms. The Realtime Lighting Artist will be responsible for creating high-quality real-time environment scenes for games, including lighting scenes, adjusting shaders and textures, and assisting in creating models and assets as needed.

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Responsibilities

Lighting
Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics
Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer
The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character’s appearance remains natural, consistent, and visually appealing under various lighting conditions
Composing Scenes
Setting up scenes and lighting using the specified game engine
Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal
Create high quality skyboxes
Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective
Look Development, Texturing and 3D Modeling
Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance
Help develop 3D models when needed based on concept art or other specifications to be game ready
Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting
Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look
Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look
Other Game Development Tasks
Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole
Help out with design, or testing when necessary
Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation
Other & Miscellaneous
Perform special projects and other miscellaneous duties that are assigned by upper management
Test prototypes of future game titles to provide constructive feedback
Other tasks as assigned

Qualification

Unreal Engine3D ModelingLighting OptimizationSubstance SuitePhotoshopMayaCommunicationTeam PlayerSelf-Motivated

Required

3+ years of professional experience as a Technical or Material Artist, or in a similar position
Intensive experience working with game engines
Experience with Unreal Engine is a required
Good foundation in art and design, includes composition, form and color theory
Strong understanding of architecture and city planning
Fluent with Photoshop, Substance Suite and ability to paint textures
Fluent with 3d modeling using Maya, Zbrush, or similar software
Knowledge of managing art assets for games in clean organization
Experience setting up 3d scenes and lighting required
Good communication skills—able to help others and ask for help when needed. Being proactive in sharing info and assets
Great team-player attitude—being flexible with new ideas, being open to direction and changes. Listening to team mates
Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines

Preferred

Experience working with particle effects
Experience teaching Art, and Environment Art in particular, online or in person
Art Leadership experience
Houdini Experience

Benefits

100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
401(k) with employer match
Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
A bonus may be provided based on business performance.

Company

GungHo Online Entertainment America, Inc.

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GungHo Online Entertainment America is a multiplatform publisher dedicated to delivering the best titles, content and support for the online gaming community.

H1B Sponsorship

GungHo Online Entertainment America, Inc. has a track record of offering H1B sponsorships. Please note that this does not guarantee sponsorship for this specific role. Below presents additional info for your reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (1)
2024 (4)

Funding

Current Stage
Early Stage
Company data provided by crunchbase