Absurd Ventures · 2 months ago
Senior/Principal VFX Artist (Real-time)
Absurdventures is seeking a talented and experienced Senior/Principal VFX artist to spearhead the creation of stunning visual effects for their ambitious open-world project. This role involves collaborating closely with art, design, and engineering to deliver awe-inspiring effects that bring the expansive world to life.
BroadcastingDigital MediaMedia and EntertainmentPodcastTV
Responsibilities
Create and implement real-time high-quality visual effects for an open-world environment, including environmental effects, character abilities, destruction systems, and cinematic sequences
Responsible for all the VFX elements produced for the project
Define the VFX pipeline and establish best practices to optimize workflows and ensure efficient asset creation and integration
Work closely with the Art Director to establish the visual style to determine the technical requirements of the project
Responsible for making creative and aesthetic choices for the visual effects
Crafting and designing the addition of flair and visual drama, while effectively developing tone and pacing for game and cinematic events at a AAA Level
Lead VFX pre-production activities, including concept development, reviews, and previs (previsualization) planning to establish the AAA visual goal
Collaborate with our Technical Material Artist to create the VFX master materials for the project at a AAA quality bar
The ability to troubleshoot and solve technical challenges related to VFX integration, performance, and memory optimization
Mentor and guide junior VFX artists, fostering their growth
Stay updated on the latest trends and techniques in real-time visual effects and integrate them into the development process
Work closely with Production to estimate, plan, and track VFX tasks for scheduled milestones
Spearhead VFX R&D efforts, identifying the resources and technology needed to achieve desired effects within project constraints. Collaborate with Engineering and Tech Art to build the needed toolsets to accomplish the project's needs with the required tools
Qualification
Required
Strong portfolio showcasing a range of real-time VFX work
5-8 years of proven experience as a VFX artist
Shipped a AAA title as a VFX artist
Experience with Unreal Engine 5, and traditional and modern development practices
Strong understanding of particle systems, shaders, lighting, and real-time rendering pipelines
Demonstrated ability to balance real-time quality with optimized technical performance
Collaborate with other departments (design, lighting, environment, cinematics and others), providing guidance with elements for integration within game, cinematics and marketing
Critical eye for the timing, animation, and motion of real-world phenomenon and visual FX
Ability to bring physically based lighting to effects while conveying a story
Strong problem-solving skills and a proactive approach to overcoming development challenges
Excellent communication and collaboration skills, with the ability to work effectively across disciplines
Strong understanding of PBR lighting concepts and physics-based effects
Experience with third party packages and workflows. (Houdini, 3dsMax, Maya, Embergen)
Passion for creating immersive and visually compelling game worlds
Preferred
Experience with dynamic weather systems, large-scale destruction effects, or other advanced VFX systems in open-world games
Familiarity with scripting languages or visual scripting tools for VFX implementation
Benefits
Paid time off
Sick time
Company holidays
Parental leave
Medical/dental/vision insurance
Life insurance
Disability insurance
401(k)
Company
Absurd Ventures
Absurd Ventures is an entertainment firm that creates new intellectual property across various channels.
Funding
Current Stage
Growth StageTotal Funding
unknownKey Investors
SmileGate
2024-12-03Corporate Round
Recent News
GamesIndustry.biz Latest Articles Feed
2025-11-25
Company data provided by crunchbase