Technical Artist (Video Games) jobs in United States
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DISBELIEF · 2 months ago

Technical Artist (Video Games)

Disbelief is a game development studio that focuses on contracting and consulting services, having worked on notable projects like Gears of War: Reloaded and Borderlands 4. They are seeking a Technical Artist who will bridge the gap between technical and artistic aspects of game development, solving performance issues and enhancing workflows while collaborating with engineers and designers.

GamingPC GamesVideo Games
badNo H1Bnote

Responsibilities

Solve technical problems from an artist’s point of view
Solve performance problems while championing visual quality standards
Act as a bridge between art, engineering and gameplay teams
Continue to explore new software and techniques, including novel solutions
Prototype new workflows and systems
Make improvements to existing pipelines as part of a team
Clearly communicate your work to others
Estimate the time it takes to complete tasks

Qualification

Real time renderingGame development experienceScripting in PythonVersion control PerforceVersion control GitDCC tools HoudiniDCC tools BlenderDCC tools etc.Portfolio demonstrationCommunicationProblem solving

Required

Degree in Art, Tech Art, or equivalent experience
Formal training writing code/script
Excellent communication skills, both verbal and written
1+ years in game development, or 3+ in a related industry
Understanding of real time rendering
Experience with version control with Perforce, Git, or equivalent
Portfolio demonstrating: AAA quality technical art ability, gameplay or pipeline scripting, and proficiency in cross disciplinary tasks

Company

DISBELIEF

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Disbelief is a video gaming company.

Funding

Current Stage
Growth Stage
Company data provided by crunchbase