Sr Character Technical Artist (Contract) jobs in United States
cer-icon
Apply on Employer Site
company-logo

Sony Interactive Entertainment · 1 month ago

Sr Character Technical Artist (Contract)

Sony Interactive Entertainment is a global leader in entertainment, known for producing the PlayStation family of products. They are seeking a Senior Character Technical Artist to develop a new unannounced title, focusing on rigging, animation, and collaboration with character artists and animators.

Consumer GoodsMusicVideo Games
check
Work & Life Balance
check
H1B Sponsor Likelynote

Responsibilities

Create and maintain Rigging and Animation toolsets, modules, and workflows
Create DCC side tools that assist in producing Engine side content
Research, define, extend, and maintain character pipelines, processes, and workflows
Collaborate with character artists and animators
Identify problems; solve them by inventing or building robust technical implementations
Engage in broader game production challenges as they relate to combat design, animation, and character art

Qualification

MayaRiggingAnimation workflowsPythonLinear algebraPolygon topologyShadersC++EnthusiasmHuman anatomyAnimal anatomyMachine LearningCollaborationInitiative

Required

5+ years of professional experience in computer-generated art
Intimate knowledge of Maya and strong understanding of Maya's rigging tools
Deep knowledge of rigging and animator workflows
Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal
Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems
Can recognize efficient polygon topology related to character deformations
Working knowledge of shaders, specifically as they relate to animation
Expertise in Python, PyQt, PySide, and/or C++ – specifically as it applies to programming in Maya
Execute according to proposed plans so individual contributions connect with the big picture
Able and motivated to work with other team members
Enthusiasm and initiative

Preferred

Knowledge in IK, Animation Blending, and/or game engines process data – quaternions, matrices, blending, etc
Knowledge of DCCs outside of Maya – Houdini, Unreal, Wrap3D, etc
Well-versed in human and animal anatomy
A keen eye for proper form and deformation throughout a wide range of movement
Machine Learning, CNNs, or Linear Regression knowledge

Benefits

Medical
Dental
Vision

Company

Sony Interactive Entertainment

twittertwitter
company-logo
Sony Interactive Entertainment is responsible for the PlayStation brand and family of products and services.

H1B Sponsorship

Sony Interactive Entertainment has a track record of offering H1B sponsorships. Please note that this does not guarantee sponsorship for this specific role. Below presents additional info for your reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (290)
2024 (258)
2023 (208)
2022 (279)
2021 (210)
2020 (213)

Funding

Current Stage
Late Stage

Leadership Team

leader-logo
Ben King
SVP, Direct-to-Consumer, Sony Interactive Entertainment / Playstation
linkedin
leader-logo
Kiichiro Urata
SVP, Head of Japan Asia Partner Development & Relations / member of the Board of Directors
linkedin
Company data provided by crunchbase