Genesis AI · 4 hours ago
Staff Software Engineer, Rendering (Bay Area / Paris / Remote)
Genesis AI is a company focused on advancing Physical AI technologies. They are seeking a Staff Software Engineer to develop rendering pipelines and collaborate on robotics training and evaluation systems.
Artificial Intelligence (AI)Robotics
Responsibilities
Develop a high-throughput rendering pipeline for training robotics foundation models
Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
Build an efficient platform for large-scale robotics training and evaluation
Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
Collaborate with a team of driven individuals committed to building general-purpose Physical AI
Qualification
Required
Passion for your craft and demonstrated excellence in rendering and graphics engineering
Exceptional ownership and initiative—finding and solving problems independently
Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
A deep and holistic understanding of rendering pipelines
Production-level expertise in C++ and CUDA
Preferred
Experience in physics simulation