Staff Software Engineer, Rendering (Bay Area / Paris / Remote) jobs in United States
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Genesis AI · 2 hours ago

Staff Software Engineer, Rendering (Bay Area / Paris / Remote)

Genesis AI is a company focused on advancing Physical AI technologies. They are seeking a Staff Software Engineer to develop rendering pipelines and collaborate on robotics training and evaluation systems.

Artificial Intelligence (AI)Robotics

Responsibilities

Develop a high-throughput rendering pipeline for training robotics foundation models
Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
Build an efficient platform for large-scale robotics training and evaluation
Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
Collaborate with a team of driven individuals committed to building general-purpose Physical AI

Qualification

Rendering pipelinesC++CUDAUnreal EnginePhysics simulationProblem solvingTeam collaboration

Required

Passion for your craft and demonstrated excellence in rendering and graphics engineering
Exceptional ownership and initiative—finding and solving problems independently
Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
A deep and holistic understanding of rendering pipelines
Production-level expertise in C++ and CUDA

Preferred

Experience in physics simulation

Company

Genesis AI

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Genesis AI operates as a physical AI lab and full-stack robotics company.

Funding

Current Stage
Early Stage
Total Funding
$105M
2025-07-01Seed· $105M
2025-06-27Debt Financing

Leadership Team

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Theophile Gervet
Co-Founder
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Company data provided by crunchbase