Electronic Arts (EA) · 1 month ago
Advanced Rendering Software Engineer - American Football
Electronic Arts is a leading sports entertainment company known for its top-selling video game franchises. They are seeking an Advanced Rendering Software Engineer to develop core rendering features and improve game engine modules, collaborating with various teams to enhance gaming experiences across platforms.
ComputerMobilePublishingVideo GamesWeb Development
Responsibilities
You will develop core rendering features, engine components and tools
You will research and implement rendering techniques
You will create reusable and flexible rendering technologies
You will write technical design specifications
You will design, maintains, implements, tests and debug code, pipelines and other rendering-related sub-components and packages
You will improve rendering modules of a game engine
Stay up to date with latest hardware & software changes enhancing the rendering domain
Coordinate across disciplines with engineering, art and tech art to deliver consistent gaming experience across multiple platforms
Qualification
Required
7+ years of experience professional software development with a focus on C++
5+ years of experience working on or creating real-time rendering engines
3+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
5+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
3+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
3+ years of experience with art and content pipelines and workflows
5+ years of experience investigating and optimizing low-level game engine code on multiple platforms
Experience working with modern game engines and large code bases such as Unity or Unreal
Communication ability that supports an open working environment regarding feedback
A desire to improve visual quality together with art and design
Stay up to date with latest and the greatest techniques in computer graphics
Excellent debugging and multi-threading skills
Preferred
Experience developing rendering techniques and implementing white papers
Experience writing your own custom graphics engine or tool set
Familiarity with shader optimizations on different platforms
Benefits
3 weeks per year to start
10 days per year of sick time
Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan to regular full-time employees
Healthcare coverage
Mental well-being support
Retirement savings
Paid time off
Family leaves
Complimentary games
Company
Electronic Arts (EA)
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story.
H1B Sponsorship
Electronic Arts (EA) has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (139)
2024 (105)
2023 (207)
2022 (233)
2021 (198)
2020 (145)
Funding
Current Stage
Public CompanyTotal Funding
$2.2MKey Investors
TCVTrip Hawkins
2025-09-29Private Equity
2025-09-29Acquired
2019-01-01Post Ipo Equity
Recent News
2026-01-11
The Journal Record
2026-01-09
Company data provided by crunchbase