Vehicle/Prop Artist (Unannounced Project) jobs in United States
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VOID Interactive · 2 months ago

Vehicle/Prop Artist (Unannounced Project)

VOID Interactive is a fully remote studio known for the best-selling FPS game Ready or Not. They are seeking a Vehicle/Prop Artist to create high-quality vehicle and hard-surface assets for an unannounced project, collaborating with various teams to ensure seamless integration and high-performance standards.

GamingVideo Games

Responsibilities

Create high-quality vehicles and hard-surface assets that meet the artistic, technical, and performance requirements of our projects
Model clean, efficient, and optimised geometry suitable for real-time gameplay, ensuring assets function effectively across a variety of in-engine scenarios
Author realistic PBR textures using Substance Painter (or similar), maintaining material consistency and high visual standards across all assets
Collaborate closely with designers, technical artists, and programmers to ensure smooth integration, proper asset behaviour, and alignment with gameplay needs
Contribute to the development and maintenance of asset pipelines, documentation, and best practices that support scalable, repeatable content creation
Provide thoughtful feedback to peers, helping to maintain a high bar for quality and technical execution across the art team
Integrate assets into Unreal Engine, including setting up materials, LODs, collisions, and verifying in-engine performance. Depending on experience, this may be a required responsibility
Support the broader art team through reliable communication, consistent delivery, and a willingness to learn and adapt within a fast-moving production environment

Qualification

3D ModellingPBR TexturingUnreal EngineHard-surface ModellingBlenderCollaborationProblem-solvingAttention to Detail

Required

2–3 years of professional experience as a 3D or Prop Artist, with at least 1 year focused specifically on vehicle modelling or hard-surface mechanical assets
Strong proficiency in hard-surface modelling with clean, optimised topology and an understanding of real-time performance constraints
Skilled in PBR texturing workflows using Substance Painter or comparable tools
Comfort working collaboratively with multidisciplinary teams, including technical artists, designers, and engineering partners
A proactive, detail-oriented artist with a strong sense of ownership, problem-solving ability, and a desire to continually improve
Comfortable working in a remote-first, fast-paced production environment and adapting to evolving project needs

Preferred

Experience integrating assets into Unreal Engine, including material setup, collision, and LODs
Experience using Blender for modelling or texturing

Company

VOID Interactive

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VOID Interactive is a video game developer.