Technical Artist jobs in United States
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Smile Break ยท 1 month ago

Technical Artist

Smile Break is a company looking for a Technical Artist to support their art pipeline and improve visual workflows in Unity. The role involves developing shaders, assisting with VFX, streamlining asset workflows, and maintaining Git support to ensure smooth content production.

Computer Games

Responsibilities

Develop, maintain, and debug Unity shaders (HLSL or Shader Graph)
Support VFX workflows and help build/maintain effects in Unity
Assist artists with Unity scene issues, materials, lighting, prefabs, asset setup, and optimization
Build or improve Unity Editor tools to accelerate art and design workflows
Help plan and prototype new tools and features with the Tools team
Support upcoming visual pushes through shader tweaks, visual polish, and art tech problem-solving
Collaborate with artists to identify workflow bottlenecks and provide technical solutions
Create and maintain scripts/tools for Maya (Python, PyMEL, or MEL)
Improve the asset export/import pipeline
Support DCC-to-Unity workflows, validation, and data consistency
Build automations and utilities that reduce manual labor for the art team
Help ensure scenes and assets stay organized, clean, and performant
Assist artists when they encounter Git issues, including diagnosing conflicts and resolving problematic repo states
Fix broken Unity scene files or assets caused by incorrect merges or version-control pitfalls
Contribute to improving internal Git workflows and tools

Qualification

Unity art pipelineShader developmentGit supportMaya scriptingProblem-solving skillsService-oriented attitudeCollaborationCommunication skills

Required

Strong Git literacy and experience working in multi-disciplinary production environments
Solid understanding of Unity's art pipeline (prefabs, scenes, materials, VFX, shaders, lighting)
Familiarity with writing or modifying shaders (Shader Graph or HLSL)
Experience with Maya and scripting (Python/PyMEL or MEL)
Strong problem-solving and debugging skills, especially for art workflow issues
Ability to communicate clearly with artists, designers, and engineers
A collaborative mindset and service-oriented attitude

Preferred

Experience building Unity Editor tools (C#)
Experience with VFX Graph
Experience improving content pipelines and automation
Exposure to CI/CD or automated build systems

Benefits

Company-paid premiums
401k match
Unlimited PTO

Company

Smile Break

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Funding

Current Stage
Growth Stage
Company data provided by crunchbase