Principal Character Technical Animator jobs in United States
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Cloud Chamber · 1 day ago

Principal Character Technical Animator

Cloud Chamber is a game development company known for creating evocative and immersive experiences. They are seeking a Principal Technical Animator to craft realistic character rigs and collaborate with animation and programming teams to enhance the creative vision of their projects.

ComputerDeveloper PlatformMedia and EntertainmentVideo Games
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H1B Sponsor Likelynote

Responsibilities

Engage with stakeholders to align objectives and develop scalable solutions that optimize content authoring workflows
Craft advanced character rigs and systems, while upholding high standards in character performance and optimization for Unreal Engine
Implement characters and features within Unreal Engine: physics, RBF driver set-ups, modular character set-ups, procedural rigging, and more
Create and oversee an industry-leading character rigging pipeline and toolset, continuously exploring and integrating next-generation technologies
Mentor team members on best practices for rigging and tooling by sharing your expert-level knowledge

Qualification

3D riggingUnreal EngineMaya Python APIC++FK/IK systemsBlend shape creationAnatomical knowledgeCommunication skillsProblem-solvingTeam collaborationSelf-motivation

Required

8 to 10+ years of professional experience in 3D rigging and character technology for games with increasing seniority over the course of your career
Experience as either a Lead or Principal Rigger, Technical Animator, or Senior Rigger on at least one shipped AAA title
Bachelor's degree in Computer Science, Technical Art, 3D Animation, or in a related field, or equivalent industry experience and an exceptional portfolio
Demonstrable expertise in relevant scripting languages and tools like Unreal and Unreal Python API and/or C++
Mastery in deformations, FK/IK systems, set driven keys, and blend shape creation to achieve a wide range of character performances
Proficient with providing modeling and topology guidance related to skin deformations
Proficient in industry standard DCC tools and software with a keen understanding of their downstream implications
Solid knowledge of Maya Python API, including knowledge of the standard library, Qt toolkit (PySide, PyQt), and common 3rd Party Libraries and frameworks
Extensive experience supporting cross discipline teams with best-in-class rigging, tools, and documentation
Extensive experience working with and augmenting large established rigging pipelines
Deep understanding of human kinesiology and anatomy, including the underlying muscles, bone structure, and how they contribute to animation fundamentals
Proficiency in French is required
Proficiency in English is required to effectively collaborate with teams based in the United States

Preferred

Experience with FACS driven rigs
Experience working with JALI, or other procedural driven facial systems

Benefits

Medical, dental, vision, and basic life insurance coverage
14 paid holidays per calendar year
Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
Up to 10 paid sick days per calendar year
Paid parental and compassionate leave
Wellbeing programs for mental health and other wellness support
Family planning support through Maven
Commuter benefits
Reimbursements for fitness-related expenses

Company

Cloud Chamber

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Cloud Chamber is a gaming studio that develops video games and entertainment creation services.

H1B Sponsorship

Cloud Chamber has a track record of offering H1B sponsorships. Please note that this does not guarantee sponsorship for this specific role. Below presents additional info for your reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (5)
2024 (10)
2023 (21)
2022 (20)
2021 (12)
2020 (6)

Funding

Current Stage
Growth Stage
Company data provided by crunchbase