That's No Moon · 2 hours ago
Senior Technical Artist (Unreal Generalist)
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. They are looking for a skilled and well-rounded technical artist with a passion for game-making to act as a critical bridge between technology and art, collaborating with programmers, designers, and artists to ensure successful asset/content deliveries.
ContentDigital MediaMedia and Entertainment
Responsibilities
Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory
Help identify game performance issues and bottlenecks and assist with general art content optimization
Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements
Support content creation in engine and build pipelines and tools as needed
Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques
Troubleshoot various Unreal content authoring related issues encountered by users
Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc)
Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs
Evaluate and incorporate new engine release features into production workflow as they become available
Write clear, maintainable code within the structure of studio code library
Create/Maintain Unreal usage documentation
Qualification
Required
5+ years of professional experience in game development as a tech art generalist
Unreal Engine World Partition Streaming / HLOD familiarity
Unreal Engine Expertise both as power-user and developer (Blueprint & C++)
Ability to expose C++ properties to Python/Blueprint
Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt)
Runtime rendering profile and optimization experience
Preferred
Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected
Maya proficiency
Experience with writing shaders
Maya API / Plugin Experience
Benefits
Medical
Dental
Vision
401(k) match
Flexible PTO
Supplemental life and disability
Company
That's No Moon
That's No Moon is a content creation company that provides products and services for the entertainment industry.
H1B Sponsorship
That's No Moon has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (1)
2024 (1)
2023 (1)
2021 (1)
Funding
Current Stage
Growth StageTotal Funding
$111.19MKey Investors
SmileGate
2023-09-29Series Unknown· $9.69M
2021-07-28Corporate Round· $100M
2021-03-16Series Unknown· $1.5M
Recent News
2024-04-06
SEC
2023-10-03
Company data provided by crunchbase