Technical Artist jobs in United States
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Magnopus · 1 month ago

Technical Artist

Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers. As a Technical Artist, you will collaborate with artists, designers, and engineers to support visual content integration, improve workflows, and troubleshoot technical challenges.

3D TechnologyAugmented RealityCloud InfrastructureGenerative AIMedia and EntertainmentMetaverseSoftwareVirtual Reality
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Growth Opportunities

Responsibilities

Providing technical expertise, advice, and solutions to artists, animators, and riggers as required
Collaborating across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
Researching and suggesting appropriate tools and processes for projects
Independently extracting well-defined requirements from creative and artistic briefs
Setting performance and memory objectives and establishing testing methods
Understanding quality / performance trade-offs and developing solutions that maximise both
Managing multiple concurrent tasks from planning to development and delivery
Adhering to and contributing to technical art best practices, processes, pipelines and tools
Conducting code and content performance reviews as needed
Thoroughly testing all work in builds before submission
Identifying potential risks associated with changes prior to submission to source control
Understanding roles in a scrum environment and assisting in the definition of technical art tasks
Attending daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises
Proactively identifying potential project challenges and proposing feasible solutions
Creating and maintaining comprehensive technical documentation as needed

Qualification

DCC tools expertiseUnreal proficiencyShader developmentPerformance optimizationTechnical documentationCollaborationProblem-solvingCommunication skills

Required

Expertise in one or more industry standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc) for creating 2D and 3D asset
Proficient with colour workflows used in DCC content creation
Capable of creating custom tools in scripts to automate fundamental tasks within one or more DCC packages
Proficiency working with Unreal, including blueprinting
Strong understanding of how to optimize projects for performance
Proactive in preempting and addressing performance limitations on target devices
Proficient in using performance tools within the engine and on devices to identify performance bottlenecks
Proficient working with version control for all work (Perforce, git or other), including work in progress
Experience writing and editing clear technical documentation
Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL
Capable of planning, designing and implementing solutions to a broad range of technical art problems
Able to communicate technical issues to non-technical team members
A passion and willingness to explore new skills and techniques for themselves and any assigned mentees

Benefits

Ongoing education and mentorship opportunities
Generous health care
Time off

Company

Magnopus

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Experiential Content and Technology

Funding

Current Stage
Growth Stage
Total Funding
$75M
2023-01-01Series Unknown
2020-12-21Series A· $50M
2016-11-21Seed· $20M

Leadership Team

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Ben Grossmann
Co-Founder, CEO
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Alex Henning
Co Founder
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Company data provided by crunchbase