Bedrock Robotics · 1 month ago
Perception Software or Machine Learning Engineer
Bedrock Robotics is focused on bringing autonomy to the construction industry, leveraging expertise from the autonomous vehicle sector. The Machine Learning Engineer for Perception will design and optimize 3D perception systems, utilizing both computer vision and LIDAR technologies to enhance object detection and semantic segmentation in real-world applications.
Artificial Intelligence (AI)Information TechnologyRobotics
Responsibilities
Design Early Fusion Architectures: Develop and train state-of-the-art models (e.g., BEV-based transformers) that fuse raw Lidar and Camera data to solve for object detection and semantic segmentation
Tackle "Messy" Physics: Build perception systems robust enough to handle dynamic occlusion (seeing the robot’s own arm/bucket), particulates (dust, snow, rain), and high-vibration conditions
Deploy to the Edge: Optimize models for inference on embedded hardware. You will debug system-level issues, such as sensor calibration drift and latency bottlenecks
Collaborating with other teams to create state-of-the-art representations for downstream use cases
Qualification
Required
Experience taking deep learning models from research to real-world production using PyTorch
Deep understanding of SE(3) transformations, homogeneous coordinates, and intrinsic/extrinsic sensor calibration
Practical experience with architectures that fuse modalities at the feature level (e.g., BEVFusion, TransFuser, PointPainting)
SOTA Object Detection experience with modern transformer-based architectures (DETR, PETR, etc…) including similar temporal models (PETRv2, StreamPETR, …)
Expert in Python, but also comfortable reading and writing systems code in C++ or Rust
Understanding of memory management and real-time constraints
Understanding that in robotics, better data alignment often beats a bigger model
Willingness to dig into the data infrastructure to ensure ground truth quality
Preferred
Experience working with occupancy grids, NeRFs, or voxel-based representations for terrain mapping
Published work in conferences such as ICRA, IROS, CVPR, ECCV, ICCV, CoRL, or RSS
Company
Bedrock Robotics
Bedrock Robotics enables the construction sector to grow at the rate that modern civilization requires.
H1B Sponsorship
Bedrock Robotics has a track record of offering H1B sponsorships. Please note that this does not
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Trends of Total Sponsorships
2025 (1)
Funding
Current Stage
Growth StageTotal Funding
$80MKey Investors
8VCEclipse Ventures
2025-07-16Series A· $80M
2025-07-16Seed
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