thatgamecompany · 1 month ago
Senior/Staff Backend Engineer
thatgamecompany is a game development company known for creating immersive multiplayer experiences. They are seeking a Senior/Staff Backend Engineer to develop and scale mission critical systems for their game 'Sky: Children of the Light', ensuring low latency and reliability for a massive number of concurrent players.
Console GamesDeveloper ToolsFamilyMMO GamesMobileOnline GamesSocial NetworkVideo Games
Responsibilities
Design and implement large-scale, highly available backend microservices that serve millions of concurrent players. Aim for zero downtime
Monitor system health and quickly respond to any failures or glitches to deliver a smooth online experience to players worldwide
Improve quality through code reviews, expanded test coverage, technical post-mortems, improved documentation
Encourage collaboration and domain knowledge sharing; reducing bus factor is a feature
Work and iterate very closely with members of our (distributed, remote) Gameplay, Engine, and Ops teams
Design testable, flexible features & systems that can withstand frequent changes to functional and performance requirements (this is a live game with a lot of new content, nothing is static!)
Deliver! More specifically, strike a deliberate balance between speed and quality
Qualification
Required
8+ years experience working on the back-end for an MMO or high-volume, distributed, low-latency web services (relaxed slightly for Senior level)
Fluency in both a functional language such as Erlang/Elixir and a multi-paradigm language such as Go. You realize languages are just tools and you are already fluent in at least these two types. (relaxed slightly for Senior level)
Have strong opinions on the different approaches to managing network communication, resource scaling, automated deployment, security, reliability, and data tracking/analysis
Be familiar with (and have passion for) creating unit tests, stress tests, and integration tests. We are behind the curve with automated testing and aim to get ahead of it
Be proficient with Linux, container-native development, CI/CD, GitOps, and debugging in network environments
Have a thorough understanding of the tradeoffs involved in building highly available, at-scale backend systems, caching strategies, and distributed systems
Preferred
(Shareable) hobby projects relevant to the role, eg: a game engine, a networking app, a multiplayer game using an existing engine
Experience with Kubernetes, Helm, and Docker
Experience with UDP, bit-level serialization, delta compression, and other techniques for developing efficient network code for real time games
Our custom game engine is written in C++; the more familiarity you have with performant C++, the better
Have experience with both relational and NoSQL databases (PostgreSQL, MongoDB, Redis)
Benefits
Paid Time Off, Holidays, and Two Weeks Winter Break
Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
Pet Insurance for those who need it too.
Compassionate leave for employees who needs to take care of their family members
Pre-tax wellness stipend
Pre-tax work from home stipend
Access our savings plan (401K program) with company match
Mental health resources including Headspace membership and Employee Assistance Program (CCA)
Discount portal for everyday goods and services
Employee inclusive and diversity initiatives such as Grow Together
Support for personal professional development
Company
thatgamecompany
Thatgamecompany develops artistically crafted, broadly accessible interactive video games.
Funding
Current Stage
Growth StageTotal Funding
$28.8MKey Investors
NetEase CapitalCapital TodayBenchmark
2022-03-03Series Unknown
2021-12-13Secondary Market
2019-07-09Series C· $6M
Recent News
2025-12-06
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