thatgamecompany · 4 weeks ago
Lead Backend Engineer
thatgamecompany is seeking a Lead Backend Engineer for their game "Sky: Children of the Light". The role involves designing and implementing large-scale backend microservices, ensuring system reliability, and leading a distributed team to enhance multiplayer experiences for players worldwide.
Console GamesDeveloper ToolsFamilyMMO GamesMobileOnline GamesSocial NetworkVideo Games
Responsibilities
Work with your peers to design and implement large-scale, highly available backend microservices that serve millions of concurrent players. Aim for zero downtime
Monitor system health and quickly respond to any failures or glitches to deliver a smooth online experience to players worldwide
Improve quality through code reviews, expanded test coverage, technical post-mortems, improved documentation
Encourage collaboration and domain knowledge sharing; reducing bus factor is a feature
Work and iterate very closely with members of our (distributed, remote) Gameplay, Engine, and Ops teams
Design testable, flexible features & systems that can withstand frequent changes to functional and performance requirements (this is a live game with a lot of new content, nothing is static!)
Deliver! More specifically, strike a deliberate balance between speed and quality
Lead and provide technical guidance to peers and juniors
Qualification
Required
8+ years experience working on the back-end for an MMO or high-volume, distributed, low-latency web services
5+ years experience leading geographically distributed remote teams
3+ years experience collaborating with offshore partner teams
Fluency in both a functional language such as Erlang/Elixir and a multi-paradigm language such as Golang
Experience with Kubernetes, Helm, and Docker
Have strong, informed opinions on the different approaches to managing network communication, resource scaling, automated deployment, security, reliability, and data tracking/analysis
Be familiar with (and have passion for) testing patterns
Be proficient with Linux, container-native development and orchestration, CI/CD, GitOps, and debugging in network environments
Have a thorough understanding of the tradeoffs involved in building highly available, scalable systems, caching strategies, and distributed systems
Preferred
Sharable hobby projects relevant to the role, eg: a game engine, a distributed container-based app, a multiplayer game using an existing engine
Experience with UDP, bit-level serialization, delta compression, and other techniques for developing efficient network code for real time games
Our custom game engine is written in C++; the more familiarity you have with performant C++, the better
Have experience with both relational and NoSQL databases (PostgreSQL, MongoDB, Redis)
Benefits
Paid Time Off, Holidays, and Two Weeks Winter Break
Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
Pet Insurance for those who need it too.
Compassionate leave for employees who needs to take care of their family members
Pre-tax wellness stipend
Pre-tax work from home stipend
Access our savings plan (401K program) with company match
Mental health resources including Headspace membership and Employee Assistance Program (CCA)
Discount portal for everyday goods and services
Employee inclusive and diversity initiatives such as Grow Together
Support for personal professional development
Company
thatgamecompany
Thatgamecompany develops artistically crafted, broadly accessible interactive video games.
Funding
Current Stage
Growth StageTotal Funding
$28.8MKey Investors
NetEase CapitalCapital TodayBenchmark
2022-03-03Series Unknown
2021-12-13Secondary Market
2019-07-09Series C· $6M
Recent News
2025-12-06
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