Senior Technical Artist - Capture jobs in United States
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Electronic Arts (EA) ยท 2 weeks ago

Senior Technical Artist - Capture

Electronic Arts (EA) creates next-level entertainment experiences that inspire players and fans around the world. They are seeking a Senior Technical Artist to lead their Capture Technical Art team, supporting Motion Capture, 3D Scanning, and performance acquisition pipelines while guiding a small group of Technical Artists.

ComputerMobilePublishingVideo GamesWeb Development
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H1B Sponsor Likelynote

Responsibilities

Manage the Capture Technical Art team
Develop and extend production tools and codebases
Oversee data quality, flow, and pipeline stability across Capture
Partner with Capture leadership to prioritize future development
Work with external partners to coordinate tool development and integration
Collaborate with IT partners to support infrastructure
Collaborate with other Technical Art leaders
Identify and address pipeline inefficiencies
Document workflows, processes, and tool usage
Mentor more junior team members

Qualification

Technical Pipeline EngineeringPython developmentGitLab CI/CDData processing systemsAsset processingContainerization (Docker)Modern DCCsManaging technical teamsCollaboration with ITMotion capture workflows3D scanning workflowsPerforcePySideConfluenceJiraAI for code development

Required

8+ years of experience in Technical Pipeline Engineering or Technical Artist roles
Expertise in Python development for production systems, APIs, and automation
Expertise with GitLab CI/CD pipeline design, implementation, and optimization
Expertise building and maintaining large-scale data processing systems
Experience with distributed computing, batch processing APIs, and compute farm orchestration
Experience managing technical teams
Experience with asset processing and content validation
Experience collaborating with IT, engineering, and external partners
Knowledge of containerization (Docker)
Familiarity with modern DCCs (Maya, MotionBuilder, Houdini, Blender, etc.)

Preferred

Familiarity with motion capture or 3D scanning workflows
Experience with Perforce
Experience with PySide
Knowledge of Confluence, Jira, Coda, or similar production tools
Knowledge of AI for code development

Benefits

Paid time off (3 weeks per year to start)
80 hours per year of sick time
16 paid company holidays per year
10 weeks paid time off to bond with baby
Medical/dental/vision insurance
Life insurance
Disability insurance
401(k) to regular full-time employees
Vacation (3 weeks per year to start)
10 days per year of sick time
Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan to regular full-time employees

Company

Electronic Arts (EA)

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Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story.

H1B Sponsorship

Electronic Arts (EA) has a track record of offering H1B sponsorships. Please note that this does not guarantee sponsorship for this specific role. Below presents additional info for your reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (139)
2024 (105)
2023 (207)
2022 (233)
2021 (198)
2020 (145)

Funding

Current Stage
Public Company
Total Funding
$2.2M
Key Investors
TCVTrip Hawkins
2025-09-29Private Equity
2025-09-29Acquired
2019-01-01Post Ipo Equity

Leadership Team

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Laura Miele
COO & EVP of marketing, commercial
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Michael Robinson
SVP EA Digital Platform
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Company data provided by crunchbase