3D Generalist jobs in United States
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BevMaxGames · 3 hours ago

3D Generalist

Bevmax Games is a small, independent studio focused on building bold, personality-driven games. They are looking for a 3D Artist to take ownership of 3D asset quality and visual consistency across their game MECHSHELL, collaborating closely with animation, design, and engineering teams.

Computer Games
Hiring Manager
Mark Maxwell
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Responsibilities

Own the creation and quality bar of 3D assets across characters, creatures, props, and environments
Define and maintain visual consistency, scale, and style across the game
Create game-ready, optimized assets with strong silhouettes and readability
Collaborate with animators to ensure assets support expressive motion and rigging
Partner with designers to align visual assets with gameplay mechanics
Review and provide feedback on 3D assets created by collaborators or contractors
Prepare assets for Unreal Engine, including LODs and optimization considerations
Identify and resolve visual or technical asset issues early in production

Qualification

3D asset creationBlenderMayaZBrushUnreal EngineReal-time optimizationModeling fundamentalsSelf-directionPortfolio developmentCommunication skills

Required

5+ years of experience creating 3D assets for games or real-time applications
Strong modeling fundamentals (form, proportion, topology, silhouette)
Proficiency in tools such as Blender, Maya, ZBrush, and related workflows
Solid understanding of real-time asset optimization
Experience preparing assets for Unreal Engine or similar engines
Ability to self-direct, scope work, and meet agreed-upon deadlines
Strong communication skills in a remote, collaborative environment
A portfolio demonstrating shipped or production-quality game assets

Preferred

Experience with stylized or character-driven art styles
Familiarity with modular environment workflows
Basic texturing or material creation skills (Substance or hand-painted)
Experience collaborating closely with animators and technical artists
Interest in creature-based, expressive, or slightly comedic designs

Benefits

Official credit on MECHSHELL
Portfolio-defining work implemented in a live game
Direct collaboration with design, animation, and engineering
Meaningful influence on the game’s final visual quality

Company

BevMaxGames

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A small indie video game development studio and creators of "Redacted:Genome

Funding

Current Stage
Early Stage
Company data provided by crunchbase