Worldscape ยท 2 days ago
Lead Graphics Engineer
Worldscape Technology, Inc is a cutting-edge platform designed to unify distributed data and intelligent agents across various environments. They are seeking a Lead Graphics Engineer to design, implement, and optimize real-time rendering systems, leading the development of advanced graphics features and mentoring engineers to achieve high visual fidelity.
Computer Software
Responsibilities
Help guide and implement a cloud-based rendering solution that can stream the output of our renderer to edge clients
Design, implement, and optimize real-time rendering pipelines (e.g., forward, deferred, ray tracing)
Develop and maintain shaders using HLSL, GLSL, ShaderLab, or Shader Graph
Responsible for graphics API Integration work with low-level APIs like DirectX 11/12, Vulkan, Metal, or OpenGL ES
Profile GPU/CPU usage, optimize memory and rendering performance across platforms as we scale
Build and maintain tools for asset import/export, shader debugging, and visual profiling
Guide junior and mid-level engineers, conduct code reviews, and enforce best practices across studio teams
Take responsibility for major subsystems (e.g., lighting, post-processing, material systems)
Work closely with artists, designers, and other engineers to align visual goals with technical feasibility
Help technical artists create efficient content workflows and troubleshoot visual issues
Translate deep technical topics into actionable insights for studio and platform teams and leadership
Qualification
Required
At least 10+ years of relevant industry experience with the following:
Programming skills and knowledge of C++ or graphics programming language
Experience developing core 3D systems for real-time interactive apps such as ECS, animation, gameplay, input, networking, or rendering
Proficient in mathematics for 3D realtime applications (linear algebra)
Understanding of CPU/GPU hardware architecture and how that affects solutions
Excellent communication and collaboration skills
Experience in writing tools and/or scripting for DCCs (Maya, Houdini, Blender)
BS in Computer Science, Computer Graphics, or a related field
Preferred
MS in Computer Science, Computer Graphics, or a related field, or PHD
Familiar with 3D graphics API (Metal, OpenGL, DirectX, CUDA, CG, or Vulkan)
Experience building and maintaining game engines
Experience working with artists and designers
Proven track record of innovation in 3D development or related fields
Benefits
Competitive salary and meaningful equity
Attractive benefits package
Flexible time off policy
Dental and Vision insurance
FSA or HSA health insurance options
401k plan
Paid parental leave
Fast paced environment with flexibility and ownership
Short Term disability policy/ Long Term disability policy and Life Insurance.
Company
Worldscape
Traditional software constrains the future of global supply chains, sustainability and environmental risk, infrastructure planning, defense, and more.
Funding
Current Stage
Early StageCompany data provided by crunchbase