Worldscape ยท 2 days ago
Lead Engineer, Game Data Framework
Worldscape Technology, Inc is a cutting-edge platform designed to unify distributed data and intelligent agents. They are seeking an experienced Game Engine Programmer to lead the design and optimization of their real-time graphics engine and data pipeline infrastructure, focusing on performance and scalability.
Computer Software
Responsibilities
Build highly performant, multithreaded systems that scale across CPU and GPU
Design memory-efficient data pipelines capable of supporting large-scale procedural environments and densely populated simulation scenes
Work with our Chief Technology Officer to implement core engine systems for real-time simulation, rendering, and sensor data output
Work with the platform team to design profiling and debugging tools to monitor engine health, frame timing, memory usage, and system latency
Optimize GPU compute workloads to ensure high throughput for both graphical rendering and sensor-specific data generation
Develop tooling and metrics pipelines to continuously monitor and improve system bottlenecks
Collaborate closely with simulation, graphics, and platform infrastructure teams to ensure platform performance meets the demands of parallelized, distributed workloads
Your work will be central to enabling high-volume, high-fidelity, real-time data simulations powering commercial and military applications
Qualification
Required
8+ years of experience in graphics or engine development, preferably within real-time or simulation-focused environments
Deep proficiency in C++ and Game Engine Development
Strong background in: Multithreaded engine architecture, Performance profiling (CPU/GPU, frame timing, load balancing), GPU compute and pipeline optimization, Shader development (e.g., HLSL, GLSL), Low-level memory management
Familiarity with real-time 3D math, spatial data structures, and camera/sensor modeling
Experience driving technical projects from architecture through to deployment, with strong collaboration across cross-functional teams
Developed a AAA game, or large scale, technically ambitious game projects, with involvement in performance-critical systems
Worked with modern high-performance game engines or newer, or another modern high-performance game engine
Hands-on experience working directly with the core engine codebase, not just using the editor or scripting layer. e.g., modifying rendering systems, memory allocators, or runtime infrastructure
Preferred
Experience with simulation systems for autonomous systems, robotics, or related domains
Familiarity with sensor simulation technologies such as LiDAR, Radar, depth, and realistic simulation of a broad range of cameras with varying levels of quality and their image signal processing capabilities
Prior work on deterministic simulation, fixed update loops, or real-time physics systems
Experience scaling and optimizing engines for cloud or distributed compute environments
Knowledge of large-scale procedural content generation and streaming world systems
Exposure to AI/ML-based content and rendering methods such as NeRFs and Gaussian Splatting
Experience collaborating with technical artists, 3D artists, and product designers
Led roadmap planning, authored technical design documentation, and defined engineering milestones
Benefits
Competitive salary and meaningful equity
Attractive benefits package
Flexible time off policy
Dental and Vision insurance
FSA or HSA health insurance options
401k plan
Paid parental leave
Fast paced environment with flexibility and ownership
Short Term disability policy/ Long Term disability policy and Life Insurance.
Company
Worldscape
Traditional software constrains the future of global supply chains, sustainability and environmental risk, infrastructure planning, defense, and more.
Funding
Current Stage
Early StageCompany data provided by crunchbase