Lead Gameplay Animator jobs in United States
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BevMaxGames · 3 days ago

Lead Gameplay Animator

BevMaxGames is a small indie studio focused on creating memorable, personality-driven games. They are seeking a Lead Gameplay Animator to own and define the animation experience of their game MECHSHELL, collaborating with design, art, and engineering to ensure animations enhance gameplay clarity and reinforce the game's personality.

Computer Games
Hiring Manager
Mark Maxwell
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Responsibilities

Own and create gameplay animations for characters, creatures, and abilities
Animate locomotion, combat actions, reactions, idles, and expressive moments
Define and maintain animation style, pacing, and personality for MECHSHELL
Collaborate closely with designers to ensure animations support gameplay clarity, timing, and feedback
Iterate on animations based on playtesting, feedback, and gameplay needs
Prepare and optimize animations for in-engine implementation and testing
Work with artists and developers to maintain visual and tonal consistency across the game
Help establish animation workflows and best practices as the project grows

Qualification

Animation skillsGameplay-focused animationsBlenderMayaAnimation principlesStylized animationCreature-based animationUnreal EngineRiggingSkinningAnimation blueprintsAction games experienceMultiplayer games experienceAnimation systemsState-driven animationOwnershipCommunicationCollaboration

Required

Strong foundational animation skills (timing, spacing, weight, exaggeration)
Experience creating gameplay-focused animations
Familiarity with Blender, Maya, or similar animation tools
Understanding of animation principles for real-time games
Ability to take ownership, manage your own tasks, and communicate progress clearly
Comfortable working remotely and collaborating with a small indie team
A demo reel or animation samples (personal projects welcome)
Professional studio experience is not required—skill, follow-through, and gameplay sensibility matter more than credentials

Preferred

Experience with stylized, creature-based, or comedic animation
Familiarity with Unreal Engine or real-time animation pipelines
Basic rigging, skinning, or animation blueprint knowledge
Experience working on action or multiplayer games
Interest in shaping animation systems, transitions, or state-driven animation

Benefits

Portfolio-ready gameplay animations implemented in a shipped game
Official Lead Gameplay Animator credit on MECHSHELL
Hands-on indie development experience with real production ownership
Direct collaboration with designers, artists, and engineers
Constructive feedback and creative input on a live project
Strong resume and credit for future studio or freelance work

Company

BevMaxGames

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A small indie video game development studio and creators of "Redacted:Genome

Funding

Current Stage
Early Stage
Company data provided by crunchbase