Electronic Arts (EA) · 12 hours ago
Gestionnaire de produit - Expérience des joueurs/Manager, Player Experience (PX) Product
Electronic Arts (EA) creates next-level entertainment experiences for players and fans worldwide. They are hiring a Manager of Player Experience (PX) Product to lead a global team focused on delivering player-first experiences for their Action Role-Playing Game (ARPG) franchises, ensuring that strategic player insights translate into actionable outcomes for game development.
ComputerMobilePublishingVideo GamesWeb Development
Responsibilities
Lead, mentor, and grow a global PX research team, ensuring excellence in execution and delivery
Set high standards for speed and quality of research deliverables, ensuring timely, actionable outputs, and supporting development priorities
Translate strategic insights into concrete outcomes, guiding game teams with clear recommendations that shape design, gameplay, and live services
Align research efforts with product and development needs, so every deliverable is focused, relevant, and impactful
Collaborate closely with game directors, producers, and product leads to integrate player insights seamlessly into development cycles
Drive operational discipline in how PX research is scoped, prioritized, and delivered, balancing rigour with efficiency
Champion the player perspective by ensuring research outputs consistently elevate game quality and player experience
Qualification
Required
Degree in a relevant field (e.g., Product Management, Psychology, Market Research, Data Science, HCI) or equivalent industry experience
5+ years in the gaming industry with proven leadership in product, player experience, or user research
2+ years of people management experience with a track record of building and scaling high-performing teams
Proven ability to align research with business strategy, ensuring insights drive tangible franchise outcomes
Strong communicator with experience influencing stakeholders across disciplines and global time zones
Deep experience conducting and applying game user research across multiple platforms (console, PC, mobile)
Strong knowledge of ARPG design, systems, and player motivations
Benefits
Paid time off (3 weeks per year to start)
80 hours per year of sick time
16 paid company holidays per year
10 weeks paid time off to bond with baby
Medical/dental/vision insurance
Life insurance
Disability insurance
401(k) to regular full-time employees
Vacation (3 weeks per year to start)
10 days per year of sick time
Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan to regular full-time employees
Company
Electronic Arts (EA)
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story.
H1B Sponsorship
Electronic Arts (EA) has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (139)
2024 (105)
2023 (207)
2022 (233)
2021 (198)
2020 (145)
Funding
Current Stage
Public CompanyTotal Funding
$2.2MKey Investors
TCVTrip Hawkins
2025-09-29Private Equity
2025-09-29Acquired
2019-01-01Post Ipo Equity
Recent News
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