Sphere Entertainment Co. · 2 days ago
Unreal Generalist Real Time Advancements
Sphere Entertainment Co. is a premier live entertainment and media company that is redefining the future of entertainment. They are seeking an Unreal Generalist responsible for building, deploying, and operating Unreal-based real-time content for live-event systems, collaborating closely with engineering and production teams.
ConcertsEventsMedia and Entertainment
Responsibilities
Build and maintain Unreal Engine scenes, levels, lighting, materials, and Blueprints in support of real-time show content and interactive pipelines
Configure and support cluster rendering workflows using nDisplay (and related Unreal multi-machine synchronization concepts) for large-format playback systems
Collaborate with the Director and team to integrate Unreal output with Disguise RenderStream (workflows including configuration, synchronization, and show-playback coordination)
Optimize real-time performance for stable show execution: profiling, content budgets, frame-time management, LOD strategy, texture/memory discipline, and runtime debugging
Support live-event operations: assist during rehearsals and show runs, troubleshoot issues rapidly, and execute deployment/checklist procedures to ensure reliable performance
Partner with creative, production, and vendors to translate show requirements into implementable Unreal solutions; communicate tradeoffs and constraints clearly
Contribute to pipeline hygiene: documentation, project organization, version control practices, reusable templates, and runbooks for repeatable deployment
Qualification
Required
5–7+ years professional experience with Unreal Engine in real-time production environments; live events, or large-scale installations strongly preferred
Demonstrated experience supporting or operating real-time content in time-critical live settings (rehearsal/show cadence, cueing, iteration under pressure)
Practical familiarity with Disguise show-production workflows and the realities of large-scale playback/synchronization
Hands-on experience with nDisplay and/or multi-machine rendering concepts (cluster sync, genlock considerations, frame pacing, distributed deployment)
Strong grasp of real-time performance fundamentals and optimization workflows inside Unreal (profiling tools, asset/perf budgeting, stability practices)
Ability to diagnose and communicate issues quickly and methodically across technical and non-technical stakeholders
Willingness to travel and work evenings/weekends during deployment and show periods as required
Basic scripting or tools mindset (Python, Blueprint tooling, editor utility widgets) to improve workflow efficiency
Experience with Notch (or comparable real-time compositing / generative content toolsets) in live workflows is favored
Familiarity with common live-event/LED ecosystem components: LED processors, signal routing, media I/O, timecode, sync/genlock, networking basics
Comfort with DCC workflows and interchange (e.g., Houdini/C4D/Maya/Blender), including asset prep for real-time constraints
Experience with Perforce (or comparable source control for Unreal), and with structured build/deployment practices is preferred
Benefits
Upskilling employees’ talents and strengths
Robust set of tools and resources to help employees understand their interests and purpose
Harness their talents and obtain the skills they need to reach the next step in their careers
Growth and longevity for our employees are top priorities here.
Company
Sphere Entertainment Co.
Sphere Entertainment Co. is a premier live entertainment and media company.
Funding
Current Stage
Public CompanyTotal Funding
$225MKey Investors
Point72
2024-06-25Post Ipo Equity
2023-12-05Post Ipo Debt· $225M
2020-04-09IPO
Leadership Team
Recent News
2026-01-11
2026-01-11
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