Shapeshifter Games · 17 hours ago
Cinematic Artist (Project Hire)
Shapeshifter Games is seeking a skilled and collaborative Cinematic Artist to join their team and help bring story-driven moments to life in a narrative-rich AAA game. The role involves crafting high-quality in-engine cinematics using Unreal Engine and collaborating with various departments to create immersive scenes that enhance the player experience.
Computer Games
Responsibilities
Create and implement cinematic sequences
Use Unreal Engine’s Sequencer to build, polish, and maintain cinematic content—from blocking to final camera polish
Collaborate across departments
Work closely with animation, VO, lighting, SFX, VFX, and narrative to ensure cinematics are cohesive, immersive, and technically sound
Cinematic staging and composition
Apply strong visual storytelling principles through thoughtful camera work, character staging, and rhythm/timing
Maintain scene quality and performance
Optimize sequences for performance, fix technical issues, and ensure compatibility with evolving game systems and pipelines
Own and iterate on feedback
Proactively respond to feedback from Directors and Leads, contributing creatively and technically to cinematic goals throughout development
Qualification
Required
4 years in game development, with at least 2 years of experience as a cinematic artist or cinematic designer on a shipped game
Knowledge of Unreal Sequencer
Excellent verbal and written communication skills
Motivated self-starter who asks for help when needed
Company
Shapeshifter Games
Founded by veteran developers from Volition, Shapeshifter Games was created to partner with world class developers and publishers on the creation of AAA games.
Funding
Current Stage
Early StageCompany data provided by crunchbase