Brahma Consulting Group · 3 days ago
Staff Software Engineer - 3D Visualization
Brahma Consulting Group is a fast-growing team developing cutting-edge spatial intelligence software for commerce and design. As a Senior Software Engineer focused on 3D visualization, you will own the design and implementation of real-time room visualization systems that power immersive, interactive, and procedurally generated 3D environments.
Human ResourcesOutsourcingRecruiting
Responsibilities
Design and develop real-time interactive 3D visualization systems where room geometry is generated procedurally at runtime, with no pre-built scenes or baked lighting
Build advanced rendering pipelines using Unity’s Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) to support photorealistic ray-traced panorama rendering on high-end GPUs
Implement procedural mesh generation to enable dynamic fixture swaps and automatic updates of associated elements
Develop calculation systems for accurate construction-critical data such as surface areas, code clearances, and material quantities
Optimize performance and memory usage to ensure smooth real-time rendering on mobile devices and web browsers, respecting strict computational constraints
Integrate computer vision-based room capture data into accurate and scalable 3D reconstructions
Collaborate closely with product and design teams to deliver high-quality user experiences
Provide technical leadership to guide architectural decisions and mentor junior engineers
Qualification
Required
5+ years of professional experience in real-time 3D visualization software engineering
Proven expertise in procedural generation, mesh deformation, or computational geometry
Experience in the video game or real-time graphics industry, ideally with companies like Epic Games, Unity, or Roblox, or working directly on Unity tools
Strong proficiency in C# with emphasis on clean, optimized, and maintainable code
Solid knowledge of linear algebra, vector mathematics, and relevant Unity design patterns and architecture
Familiarity with Unity's Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP)
Experience handling large-scale dynamic product assets and complex data pipelines
Degree in Computer Science, Mathematics, Physics, or related field
Preferred
Exposure to BIM (Building Information Management) or parametric modeling systems is a plus
UI/UX skills in 2D systems within Unity are a desirable bonus