Aviary Productions · 16 hours ago
NPC State Tree Programmer
Aviary Productions is a collective of game developers and students focused on creating a high-quality portfolio game using Unreal Engine 5. They are seeking an NPC State Tree Programmer to develop event-driven gameplay mechanics for NPC state tree systems and collaborate with team members to showcase progress during demo meetings.
Computer Games
Responsibilities
You will receive tasks every 1-2 weeks to create event-driven gameplay mechanics for NPC state tree systems
You will work alongside other team members to properly understand each other's work
Attend demo meetings and showcase your progress
Be proactive and communicate with the team members
Willing to spend 15 hours a week to work on, check in about, and complete the task that was given to you!
Qualification
Required
Knowledge of C++ classes and pointers is a must
Knowledge of Unreal Engine Blueprints, Event Dispatchers and Structs
Knowledge of Unreal Engine Subsystems or GAS framework is appreciated
Preferred
Knowledge of GIT or SVN
Knowledge of design patterns or event-driven programming
Knowledge of NPC state tree systems
Company
Aviary Productions
Aviary Productions is an independent studio supported by a dedicated group of part-time volunteer contributors who are committed to building our bird-centered video game inspired by the Dead Space and Metro franchises.
Funding
Current Stage
Early StageCompany data provided by crunchbase