Technical Animator jobs in United States
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AGBO · 1 day ago

Technical Animator

AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. They are seeking a Technical Animator to champion the technical development and real-time implementation of animation content in Unreal Engine 5, working closely with artists, engineers, and animators to ensure a smooth and scalable animation pipeline.

FilmFilm ProductionMedia and Entertainment

Responsibilities

Own the character and animation implementation pipeline in Unreal Engine 5, setting standards for performance, optimization, and development efficiency
Set up and manage UE5 character systems, including Skeletal Meshes, Animation Blueprints, Blend Spaces, Physics Assets, Montages, Layers, Morph Targets, and more
Collaborate with artists and animators to implement keyframe and motion-capture animation content
Establish scalable standards for character setup, including replication, customization systems, weapon attachments, and animation synchronization
Support advanced animation features such as animation sharing, retargeting, cloth physics, control rig, procedural animation, and Metahuman workflows
Provide guidance and documentation to the broader team to ensure consistency in rigging and animation practices
Troubleshoot performance and compatibility issues related to animation pipelines and assets
Collaborate with cross-functional departments including Art, Engineering, Virtual Production, and VFX to optimize pipelines and enhance real-time fidelity

Qualification

Unreal Engine 5Technical AnimationCharacter Animation SystemsRigging WorkflowsPython ScriptingCommunication SkillsCollaboration Skills

Required

5+ years of experience in a Technical Animation, Technical Art, or Rigging/Animation TD role in games or real-time media
Expert-level knowledge of Unreal Engine 5, with hands-on experience setting up and optimizing character animation systems
Familiarity with scripting or tool development in Python, MEL, or equivalent
Deep understanding of character setup including replication logic, character composition through Blueprint, and real-time performance constraints
Experience working with a range of character types (bipedal, quadruped, serpentine) and adapting pipelines for each
Familiarity with Metahuman authoring and modification, as well as hair grooming, facial animation, and procedural rigging techniques
Excellent communication and documentation skills, especially when translating technical setups to artists or designers
A collaborative, solution-oriented mindset with the ability to adapt to evolving creative needs

Preferred

Candidates located in or willing to relocate to Raleigh, NC are highly preferred
Experience with animation dynamics, runtime animation blending, or facial rigging workflows
Familiarity with Niagara, Sequencer, or Live Link
Prior work on narrative-driven, cinematic, or cross-medium storytelling projects
Experience defining technical standards or mentoring others in rigging and character animation

Company

AGBO

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AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences.

Funding

Current Stage
Early Stage
Total Funding
$400M
Key Investors
Nexon
2022-01-05Corporate Round· $400M

Leadership Team

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Anthony Russo
Co-Founder
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Joseph Russo
Co-Founder
Company data provided by crunchbase