Nightdive Studios · 8 hours ago
Character Artist (Contract Position)
Night Dive Studios is staffing up their development team for a new sci-fi project using Unreal Engine 5. They are seeking a Character Artist who will be responsible for creating high-quality character models and ensuring visual consistency across the project while collaborating closely with other team members.
Digital EntertainmentGamingPC GamesVideo Games
Responsibilities
Create high-quality character models (hero characters, NPCs, creatures, etc.) across all phases: sculpting, retopology, UVs, baking, texturing, and in-engine setup
Maintain strong visual consistency with the project’s art direction, ensuring characters feel cohesive across the entire cast
Build clean, animation-friendly topology and silhouettes that support expressive motion and gameplay readability
Author textures, materials, and shader setups that balance visual fidelity with performance requirements
Collaborate with Tech Art and Animation to troubleshoot skinning, deformation, and character performance issues
Implement characters in-engine, ensuring proper scale, materials, and naming conventions
Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues
Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems
Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure
Qualification
Required
Create high-quality character models (hero characters, NPCs, creatures, etc.) across all phases: sculpting, retopology, UVs, baking, texturing, and in-engine setup
Maintain strong visual consistency with the project's art direction, ensuring characters feel cohesive across the entire cast
Build clean, animation-friendly topology and silhouettes that support expressive motion and gameplay readability
Author textures, materials, and shader setups that balance visual fidelity with performance requirements
Collaborate with Tech Art and Animation to troubleshoot skinning, deformation, and character performance issues
Implement characters in-engine, ensuring proper scale, materials, and naming conventions
Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues
Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems
Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure
Preferred
Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset
Comfort operating in ambiguous and unregimented environments
Experience with hard-surface character elements (armor, robotics, cybernetics, etc.)
Familiarity with rigging tools, skinning workflows, and ensuring meshes meet deformation, weighting, and technical constraints
Proven knowledge of character art pipelines: sculpting, retopology, UV unwrapping, baking, texturing, and material creation using tools like Blender, Zbrush, Substance Painter, Marvelous Designer
Strong understanding of anatomy, form, proportion, and silhouette across humans, creatures, robotics and stylized/realistic hybrid styles
Shipped at least one AA+ title
Eager to take ownership over individual characters or features and see them through to completion
Likes Sci-Fi and Horror media
Company
Nightdive Studios
Nightdive Studios is a classic game publisher that develops original games and performs restorations and enhancements of sunsetted games.
Funding
Current Stage
Early StageTotal Funding
$1M2023-03-23Acquired
2019-07-22Series Unknown· $1M
Recent News
2025-12-16
2025-12-09
2025-10-24
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