Seismic Squirrel · 3 hours ago
Senior Unity Game Engineer (Remote)
Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing well-crafted story-based games. They are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills and a clear understanding of Unity programming to enhance their narrative-centric RPG videogames.
Information TechnologyOnline GamesVideo Games
Responsibilities
Design, implement, and improve…
Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties
Prototype new gameplay ideas and mechanics
Creatively apply engineering best practices to implement architecture and programming for our games
Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket
Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed
Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation
Troubleshoot code and fix bugs
Mentor junior programmers
Educate and explain programming concerns to the rest of the Development Team
Work with the Design Team to maintain UX quality throughout the development process
Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations
Participate in internal game testing and feedback
Help to create and maintain core technical documentation
Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets
Qualification
Required
8+ years of professional Unity game engineering experience
Must have successfully shipped game titles in the senior engineering role
Must reside within the UTC-4 to UTC-8 timezones
Effective leadership skills
Clear understanding of Unity programming
Experience developing combat AI systems
Logical and systemic thinker
Iterative approach to development
Collaborative spirit
Excellent communication skills
Enthusiasm for RPG and turn-based videogames
Ability to empathize with both new players and with experts of the genre
Ability to communicate effectively in a small cross-functional remote team environment
Passion for working within an iterative development environment
Ability to attend relevant team meetings
Ability to collaborate online during core work hours
Ability to balance and prioritize tasks to meet deadlines
8+ years of experience as an engineer through the full lifecycle of game development
Strong Unity programming experience, specifically with turn-based combat games
Experienced creating and balancing combat AI
Deep understanding of Unity and the performance impact of game architecture
Adept at object-oriented programming and design principles using C# and the .NET platform
Familiar with software engineering best practices, design patterns, and unit testing
Excellent problem-solving skills
Enthusiastic for quality gameplay and familiarity with many games and genres
Strong self-discipline, motivated, a self-starter with a drive for excellence
Organized, detail-oriented, able to work fast and loose or carefully with quality
Courteous and patient, able to give and receive constructive feedback gracefully
Able to work effectively with people having a variety of personalities and backgrounds
Wise leadership skills with high emotional intelligence
Adaptable to changing job needs
Able to work remotely using various collaboration tools
Strong written, visual, and verbal English language communication and presentation skills
Familiar with design diagramming techniques using UML
Proficient in Microsoft Word, Excel, and Visio
Passionate to learn new tools and technologies
Preferred
Familiar with Pixel Crushers' Dialogue System for Unity
Familiar with Dark Tonic's Master Audio
Familiar with XML processing using DOM, SAX, XSD, XPath, and XSLT
Located in one of our hub metros: Seattle, Los Angeles, or Edmonton
Company
Seismic Squirrel
Seismic Squirrel is a game developer company.
Funding
Current Stage
Early StageCompany data provided by crunchbase