Aviary Productions · 17 hours ago
Video Game State Tree Programmer
Aviary Productions is currently seeking a Video Game State Tree Programmer. The role involves creating, updating, and managing code using modular workflows while collaborating with a team to develop a high-quality portfolio game using Unreal Engine 5.
Computer Games
Responsibilities
You will receive tasks to create, update, and manage the code using modular workflows
You will work alongside other team members to properly understand each other's work
Attend demo meetings and showcase your progress
Be proactive and communicate with the team members
Willing to spend 15 hours a week to work on the given task
Qualification
Required
Knowledge of C++ classes, pointers and SOLID principles is a must
Knowledge of Unreal Engine Blueprints, Subsystems, Event Dispatchers
Knowledge of designing the flow of NPC logic
Experience in State Trees
Preferred
Knowledge of GIT or SVN
Knowledge of event-driven programming
Knowledge of GAS framework is appreciated
Experience with the Logic Driver plugin
Company
Aviary Productions
Aviary Productions is an independent studio supported by a dedicated group of part-time volunteer contributors who are committed to building our bird-centered video game inspired by the Dead Space and Metro franchises.
Funding
Current Stage
Early StageCompany data provided by crunchbase