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Lead Gameplay Systems Engineer jobs in United States
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Rushdown Studios · 2 weeks ago

Lead Gameplay Systems Engineer

Rushdown Studios is a co-dev game studio founded by veterans of the gaming industry, focusing on solving challenges in multiplayer games. They are seeking a Lead Gameplay Systems Engineer to develop and maintain gameplay features and systems aimed at enhancing player experience and character progression.
GamingSoftwareVideo Games

Responsibilities

Integrate backend services with the game client using C++
Develop a wide variety of features for games utilizing Unreal Engine
Ensure backend APIs are used efficiently and data is cached properly in the client
Build tools that enable designers to easily work with and configure online systems
Estimate and prioritize a backlog of existing features, bugs, and tech debt
Solve crashes and other problems on both PC and console
Partner with designers to iterate on features and optimize for a smoother player experience
Collaborate with external programmers to integrate new features for multiplayer games and ensure their features run as quickly and efficiently as possible

Qualification

C++Unreal EngineGameplay Ability System (GAS)UI tooling UMGUI tooling SlateAsset RegistryAsset Async LoadingNaniteLumenMultiplayer game developmentGameplay systems designSDK developmentConsole SDK integration

Required

Six (6) years of professional experience working on multiplayer games in C++, including recent experience developing games in Unreal Engine (e.g., UE4, UE5)
Professional experience leading a team, either through direct leadership or mentorship of less-experienced team members
Background designing gameplay systems for live-service games
Familiarity with non-engineering workflows and the ability to partner with various disciplines (e.g., art, animation, game design, and narrative design)
Understanding of various Unreal Engine technologies, such as the Gameplay Ability System (GAS), UI tooling (e.g., UMG and Slate), asset systems (e.g., Asset Registry and Asset Async Loading), and rendering features (e.g., Nanite, Lumen)
Willingness to selflessly put player experiences first — before even your own code and ego
Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team

Preferred

Experience with additional game engines, including Unity or bespoke game engines
Experience developing SDKs or plugins to be used by other developers you may not be working with directly
Background developing games for consoles and integrating with console SDKs

Benefits

9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
Medical, Dental, and Vision Insurance
Annual Video Game Budget
401(k) Retirement Plan
Paid Parental Leave

Company

Rushdown Studios

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Rushdown Studios creates multiplayer games and offers co-development services for other game studios.

Funding

Current Stage
Early Stage

Leadership Team

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Kirk Becker
CEO & Founder
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Andy Polidore
COO and Co-Founder
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Company data provided by crunchbase