Electronic Arts (EA) · 2 hours ago
Game Product Manager
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Responsibilities
Work with a cross disciplinary team to define, plan, prioritize, and help deliver content.
Analyze and interpret performance data to iterate on your plan, and communicate learnings back to the studio.
Be the voice of your product to the studio through presentations, reports, discussions and conversations.
Set strategy and drive stakeholder alignment using quantitative and qualitative data.
Stay in tune with the evolving needs of our players and align your product to them. Partner with Community, Product and Design leads to analyze customer feedback and to gather insights into potential improvements.
Manage the end-to-end product life cycle including market needs, opportunity definition, and requirements to improve Pogo's Live Services.
Drive competitive analysis and comparable research to identify opportunities, product gaps, and inform prioritization.
Collaborate across disciplines with internal and external teams, including Design, Engineering, UX, and others to ensure seamless execution of product deliverables.
Work closely with remote colleagues across different time zones and locations.
Qualification
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Required
3+ years experience in Product Management within the game industry or a direct-to-consumer digital product or service.
Strong quantitative skills with the ability to analyze large datasets to produce meaningful business insights.
Excellent interpersonal skills, with the ability to build and maintain positive working relationships across a globally distributed remote team.
Excellent written and verbal communication skills, with the ability to communicate clearly to a wide range of technical and non technical audiences.
The ability to create clear visualizations from complex data.
Demonstrated experience building web or mobile consumer-facing products in the past.
Experience turning high level business needs into testable hypotheses.
Familiarity with feature discovery and design techniques.
Experience making and championing data-driven design and prioritization decisions.
A creative mindset with the ability to adapt to a fast moving environment.
Experience and passion for the casual games space.
Deep understanding of the game industry, trends, competition, market, etc.
Readiness to work with a globally distributed development team across multiple time zones.
Comfortable working in a fully remote work environment.
Preferred
Past game development experience.
Past experience working on web or e commerce products.
Familiarity with data tools like SQL / Python.
Benefits
Paid time off (3 weeks per year to start)
80 hours per year of sick time
16 paid company holidays per year
10 weeks paid time off to bond with baby
Medical/dental/vision insurance
Life insurance
Disability insurance
401(k) to regular full-time employees
Vacation (3 weeks per year to start)
10 days per year of sick time
Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan to regular full-time employees
Company
Electronic Arts (EA)
We exist to inspire the world to play.
H1B Sponsorship
Electronic Arts (EA) has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2023 (192)
2022 (210)
2021 (222)
2020 (151)
Funding
Current Stage
Public CompanyTotal Funding
$2.2MKey Investors
TCVTrip Hawkins
2019-01-01Post Ipo Equity· Undisclosed
2008-01-01Post Ipo Equity· Undisclosed
1989-10-06IPO· nasdaq:EA
Leadership Team
Recent News
2024-11-15
2024-11-12
2024-11-08
Company data provided by crunchbase