Graphics Programmer @ Super Evil Megacorp | Jobright.ai
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Graphics Programmer jobs in Brazil, IN
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Super Evil Megacorp · 2 days ago

Graphics Programmer

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Responsibilities

Engineer core engine technology and tools to enable games to run smoothly.
Empower designers and artists to create extraordinary characters, worlds, and experiences.
Collaborate closely with the CTO in a small yet expanding team.

Qualification

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C++Game DevelopmentRenderingGame Engine ArchitecturePerformance OptimizationLow-Level FeaturesIOSAndroidMacOSLinuxWindowsARM ArchitecturesGraphics APIsPowerVROpenGLDirectXVulkanMetalPlayStationXbox

Required

Over 5+ years of C++ game development experience, with a significant focus on graphics and rendering.
Proven experience in developing and shipping games (on either Mobile, Console, or PC platforms) with a strong emphasis on graphics.
Comprehensive understanding of game engine architecture.
Expertise in optimizing graphics code for performance, scalability, and clarity.
As a T-shaped engineer, your skills should also span various areas such as low-level features and performance optimization, in addition to your graphics expertise.
Experience with a variety of technologies is advantageous, including iOS, Android, macOS, Linux, Windows, ARM architectures, and graphics APIs such as PowerVR, OpenGL, DirectX, Vulkan, Metal; familiarity with PlayStation and Xbox platforms is also valuable.
Willing to be available during our core working hours (8am - 11am Pacific Standard Time)

Company

Super Evil Megacorp

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We are the award winning, independent studio behind Vainglory and Catalyst Black, all powered by our proprietary E.V.I.L engine.

Funding

Current Stage
Growth Stage
Total Funding
$71.55M
Key Investors
Andreessen HorowitzIndex VenturesGeneral Catalyst
2019-11-06Series Unknown· $10.5M
2017-08-09Series Unknown· $19M
2015-08-09Series B· $26M

Leadership Team

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Kristian Segerstrale
CEO
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Qingshuo Wang
Co-founder and Game Director
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Company data provided by crunchbase
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