Indie Games Startup Landing Company ยท 4 hours ago
Level Designer
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Responsibilities
Level Creation: Design, prototype, and build game levels that align with the gameplay mechanics and narrative vision.
World-Building: Develop layouts and environments that are visually appealing and optimized for player exploration.
Gameplay Integration: Collaborate with designers, artists, and programmers to implement gameplay mechanics seamlessly within levels.
Iterative Design: Playtest and refine levels based on feedback to ensure engaging pacing, flow, and player experience.
Problem-Solving: Identify and resolve design challenges related to level construction, mechanics, or player navigation.
Collaboration: Work closely with other departments to ensure cohesion between level design, art, and gameplay.
Innovation: Stay informed about the latest trends and techniques in level design to keep our games fresh and competitive.
Qualification
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Required
A portfolio showcasing your expertise in level design and gameplay mechanics.
Proficiency with level design tools and game engines like Unity or Unreal Engine.
Strong understanding of level layout, pacing, player flow, and environmental storytelling.
Creative problem-solving skills to balance aesthetics with gameplay functionality.
A passion for video games and a deep understanding of what makes levels engaging and fun.
Excellent communication skills and the ability to work collaboratively in a team environment.
Preferred
Experience working with an indie game studio or in a startup setting.
Familiarity with scripting or visual scripting tools for gameplay logic.
Knowledge of optimization techniques for creating performance-friendly levels.
Understanding of art direction and how it influences level design.
Company
Indie Games Startup Landing Company
We are creating a fully remote international games studio from the ground up.
Funding
Current Stage
Growth StageCompany data provided by crunchbase