Senior Principal Technical Artist @ Riot Games | Jobright.ai
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Riot Games · 21 hours ago

Senior Principal Technical Artist

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Responsibilities

Design and execute strategy for implementation & refinement of art pipelines that leverage automation and procedural generation techniques to reduce manual work and improve production efficiency.
Explore and champion internal processes through which teams across Riot can benefit from shared tooling innovation and refinement
Collaborate with software engineers, tool developers, and production teams to build efficient workflows for asset creation, integration, and management.
Lead efforts to optimize rendering processes, shading, and lighting setups through automation tools or AI-driven solutions.
Identify opportunities to integrate AI and machine learning (ML) tools to automate repetitive tasks, such as asset generation, procedural content creation, texture generation, or animation.
Evaluate, then build the capabilities to prototype and implement AI-driven software to enhance productivity and artistic output, ensuring compatibility with the existing art pipelines.
Develop strategies for the deployment of AI tools across various stages of production, from concept art to final rendering.
Act as the bridge between the art department, engineering teams, and production management, ensuring that artistic needs are met while technical solutions are feasible and effective.
Collaborate closely with Art Directors, VFX Supervisors, and other key stakeholders to align on creative goals and identify areas where technology can enhance the vision.
Provide technical direction and guidance to artists on the best practices for using new tools and workflows.
Continuously assess and improve existing production pipelines, identifying bottlenecks or inefficiencies and implementing solutions to streamline processes.
Document workflows, standards, and best practices to ensure consistency and scalability across teams.
Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements.
Stay up-to-date with the latest advancements in AI, ML, and automation within the art and entertainment industries, identifying emerging trends and technologies that can enhance production quality and efficiency.
Partner with the internal Production AI team to lead R&D efforts to prototype new tools, workflows, and techniques that can be integrated into future projects.

Qualification

Find out how your skills align with this job's requirements. If anything seems off, you can easily click on the tags to select or unselect skills to reflect your actual expertise.

Technical ArtistDigital Content CreationTools DevelopmentGame Engine Mastery3D PipelinesPythonC++C#Rendering DevelopmentAI IntegrationProcess ImprovementZBrushSubstanceHoudiniSimplygonShader DevelopmentDocumentation

Required

12+ years of experience as a technical artist or rendering engineer who has deep Digital Content Creation and Tools Development Knowledge in games or related industries
Experience building strategic visions and working within leadership in large organizations
Capability to act as an ambassador between art and engineering
Mastery in at least one industry established game engine (e.g. Unreal, Unity, Frostbite or Cry Engine) or a mature proprietary engine that supports AAA games at scale
Experience with and commitment to building long-term maintainable, testable, portable, easy to use, and stable systems
Experience developing relationships and influencing DCC providers (e.g. Adobe, Autodesk, Zbrush, etc.)
Experience in multiple aspects of 3D pipelines (rigging, modeling, texturing and look development)
Proficiency with one or more programming languages (e.g. python, C++, C#)
Experience in rendering and shader development (e.g. HLSL and GLSL)

Preferred

8+ years experience in management in games or related industries
Experience with ZBrush, Substance, Houdini and Simplygon pipelines
Experience working with external vendors and technology partners
Experience with software engineering, tools development and computer graphics

Benefits

Open paid time off policy
Flexible work schedules
Medical, dental, and life insurance
Parental leave for you, your spouse/domestic partner and children
401k with company match

Company

Riot Games

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Riot Games is a global company that develops online games.

H1B Sponsorship

Riot Games has a track record of offering H1B sponsorships. Please note that this does not guarantee sponsorship for this specific role. Below presents additional info for your reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2023 (79)
2022 (86)
2021 (95)
2020 (82)

Funding

Current Stage
Late Stage
Total Funding
$21M
2018-12-31Series Unknown· $6M
2016-11-14Convertible Note
2011-02-01Acquired

Leadership Team

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Brandon Beck
Co-Chairman & Co-founder
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Greg Street
VP & EP, MMO R&D project
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Company data provided by crunchbase
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