T-Minus Zero Entertainment · 3 days ago
Senior Technical Producer
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Computer Games
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Responsibilities
Partner with Directors and Technical leads to define milestone & release goals which you will co-own
Drive the planning effort for your assigned game area by breaking down work and building schedules that accomplish the goals
Create alignment between stakeholders, and hold them accountable to decisions and goals
Own and manage team backlogs
Drive decision making, and deliverables
Manage your assigned team’s day-to-day activities by
Prioritizing and assigning tasks to the appropriate people
Leading critical team rituals
Identifying and removing roadblocks
Keeping team mobilized and focused on goals, and quality
Collaborate with leads to determine best practices, development pipelines, and resource allocation
Communicate with internal or external stakeholders and partners on expectations and deliverables
Foster an environment conducive to creativity
Qualification
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Required
Possess a high level of autonomy, professionalism, and passion for games
Partner with Directors and Technical leads to define milestone & release goals which you will co-own
Drive the planning effort for your assigned game area by breaking down work and building schedules that accomplish the goals
Create alignment between stakeholders, and hold them accountable to decisions and goals
Own and manage team backlogs
Drive decision making, and deliverables
Manage your assigned team’s day-to-day activities by prioritizing and assigning tasks to the appropriate people
Lead critical team rituals
Identify and remove roadblocks
Keep team mobilized and focused on goals, and quality
Collaborate with leads to determine best practices, development pipelines, and resource allocation
Communicate with internal or external stakeholders and partners on expectations and deliverables
Foster an environment conducive to creativity
Preferred
A high-initiative, self-directed, and low-maintenance individual who knows how to drive a team
A leader who understands how to maintain a creative and psychologically safe team environment
An excellent communicator who can effectively articulate purpose, goals, and priorities
Experience (or a willingness to embrace) working in a remote-first game development environment
Industry experience with technical product development (engine-level is ideal but not required)