Seedify · 1 day ago
Technical Animator
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Responsibilities
Work closely with the Game Designer and Art Director in creating locomotion animations, vehicle and prop animations for Seedworld team;
Maintain existing rig for upcoming characters assets;
Create custom rigs for new asset classes based on Art Director and Game Designers visions;
Work with Art Directors, Technical Artists and Developers to understand technical requirements and ensure the pipeline is as efficient as possible;
Ability to develop ideas that will help the longevity of asset use cases throughout the project;
Actively participate in technical and artistic discussions and problem solving;
Ability to summarize his work and documentation to make internal and outsourcing communication better for the full team;
Resolve character animation-related issues;
Attend regular animation technical reviews.
Qualification
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Required
3+ years of Animation experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years
5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox or equivalent
5+ years of experience in character, props and vehicle animation related tasks
Preferred
High level of experience in creating variety of specific custom rigs for characters, props, vehicles in Maya
Good visual and technical understanding anatomy for skinning
Proficient in different kind of animations like character, vehicle, and props
Experience with biped/quadruped locomotion and understanding of both IK and FK features
Extensive knowledge of joints systems for Facial rigging
Good understanding of various tools, software and game engines used in current gen development
Ability to respond to Game designers and Art Directors feedback and/or changes where required and deliver them within fixed time constraints
Enjoy the technical challenge and constraints of real-time game development
3 to 5 years professional experience with 2 AA to AAA + game releases
Dependable and committed to projects and tasks, and driven to learn and improve as an Animator
Exceptional attention to detail, especially with regards to character deformations
Has experience in Unreal Engine 5, creating and understanding how blueprint works
Extensive experience in creating custom rigs and skinning in Maya
Ability to transfer animation files/mocap from different kinds of skeletons to another through HumanIk in Maya or something similar
Knowledge in Unreal Engine 5 and its Animation blueprint implementation
Benefits
21 days of holidays / year + local bank holidays.
Sick days.
Budget for training / courses.
Budget towards purchasing work equipment such as laptop.
Company
Seedify
Seedify is an incubator and launchpad platform for blockchain games and gamers.
Funding
Current Stage
Growth StageTotal Funding
$10MKey Investors
LDA Capital
2023-09-12Series Unknown· $10M
Recent News
Coin Telegraph
2023-09-11
Company data provided by crunchbase