Evil Eye Pictures ยท 4 hours ago
Unreal Lighting Artist
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Responsibilities
Create and design lighting for complex scenes in Unreal Engine, owning both the technical and creative problem spaces
Work closely with directors and supervisors to develop cinematic lighting solutions, which capture the vision laid out by the client
Translate 2D concepts into final lighting solutions and renders
Look development of assets, environments, and FX elements
Identify problematic shots and offer creative or technical solutions
Oversee and help optimize shots for rendering
Communicate with team members in all departments
Qualification
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Required
Minimum 5 years of professional experience in film, television and/or AAA games
At least 2 years experience working with Unreal
Experience with Unreal Engine lighting techniques and solutions
Proven track record with photoreal and full CG lighting for film, television and/or games
Knowledge of a variety of lighting techniques and tools in Unreal (Lumen, Raytracing, Megalights, Nanite, Materials)
Detail-oriented both in work processes and ability to QC work
Understanding of optimization and performance profiling
Willingness to take direction and adapt to change in a fast-paced environment
Ability to problem solve and propose workarounds for creative and technical challenges
Time management skills; working to production schedules and communicating blockers to department leads and production.
Preferred
Experience with Maya, Houdini, Blender, Nuke or equivalent DCC
Knowledge of blueprints and automating workflows in Unreal
Experience in compositing and paint
Knowledge of an asset manager such as Shotgrid
Company
Evil Eye Pictures
Evil Eye Pictures design studio offers animation and visual effects for VR, feature films, and commercials.
Funding
Current Stage
Early StageCompany data provided by crunchbase